Hi Zephyr,
In general, if you are running a cosmological simulation, quantities are in the comoving frame and in code units. If you have a quantity, say density, and the value of DensityUnits calculated by the GetUnits function, the following should always be true:
density [code units, comoving frame] * DensityUnits = density [CGS units, proper frame]
One must be careful with velocity units in a cosmological simulation as there is a factor of a (expansion factor) in there. If you have a look at CosmologyGetUnits, you can see how velocity units is defined:
VelocityUnits = aUnits * (LenghtUnits / a) / TimeUnits
In general, the best thing to do is to call the function GetUnits, of which there are examples throughout the code, and to use the values calculated there.
Britton