Here are the topics am looking at covering for blender classes. They are divided up into different classes and some things may be added or moved
Blender3d Classes: Blender Interface
Coordinate System In Blender
Local versus Global Coordinates
Mesh Basics
Editing Cursor
Basic Keys
Selection Modes
Window layout
Menus
Tool Shelf
Properties Shelf
Blender Object Modes
Blender Dispay Modes
Layers
Modifiers
Global settings
Render settings
addons
Saving custom layouts and defaults
Blender Files / Format
Import/ Export formats
Blender console
Python Scripting
Blender3d Classes: Mesh Editing
High Poly vs Low Poly Models
Continuous Mesh Editing
Proportional Editing
Mesh Tools
Extrusion
Lathe Modeling
Rings / loop editing
Subsurface Division
Curve Editing
Converting Curve to Mesh
Sculpting
Retopo
Blender3d Classes: UV Mapping / Textures Space
UV Mapping
Face Normal Directions (inside and outside)
One/Two Sided Mesh
Materials
Textures / Painting
Texture Alpha
Bump, Specular and Normal Maps
Ambient Occlusion
Compositing / Nodes
"Baking" Textures
Game Design: High poly model Texture applied to low poly model
Blender3d Classes: Rendering / Cycles Rendering
Render Basics
Render Modes
Camera
General Lighting
3 Point Lighting
Shadows
Compositing / Nodes
Blender3d Classes: Rigging and Animation
Basic Bones
Local versus Global Coordinates
Bone Role
Basic Rigging
Rigify
IK Effectors
Parenting
Vertex Groups
Weights Envelope and automatic
Weight Painting
Animation Window
Animation Settings
Key Frames
Animation editor
Animation tools
Shape Keys