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Honestly I got a little frustrated that many people didn't think that
was AlphaGo. It was almost clear to me because I know the difficulty of
developing AlphaGo-like bots.
I hope Aja can comment here, also about GodMoves :)
Yamato
Honestly I got a little frustrated that many people didn't think that
was AlphaGo. It was almost clear to me because I know the difficulty of
developing AlphaGo-like bots.
Le 05/01/2017 à 02:16, Yamato a écrit :
> Yes, it is AlphaGo. I am relieved that DeepMind clarified this.
>
> Honestly I got a little frustrated that many people didn't think that
> was AlphaGo. It was almost clear to me because I know the difficulty of
> developing AlphaGo-like bots.
thanks for this insight, if I understand well developing a bot
competitive with alphago
is nearly an impossible task?
I mean as a company too, until this point none has succeed
On 2017/01/06 3:34, Xavier Combelle wrote:
>> Honestly I got a little frustrated that many people didn't think that
>> was AlphaGo. It was almost clear to me because I know the difficulty of
>> developing AlphaGo-like bots.
> thanks for this insight, if I understand well developing a bot
> competitive with alphago is nearly an impossible task?
It depends on which version of AlphaGo.
v13: possible
v18: very hard but not impossible
v19 or later: nearly impossible
in one year, I think.
One reason of this is that DeepMind has not published improvements
since the Nature version.
Yamato
Competitive with Alpha-go, one developer, not possible. I do think it is possible to make a pro level program with one person or a small team. Look at Deep Zen and Aya for example. I expect I’ll get there (pro level) with Many Faces as well.
David
1. make 30 million selfplay games.
2. make value net.
3. use this value net for selfplay program.
4. go to (1)
I don't know when the progress will stop by this loop.
But if once strong enough selfplay games are published, everyone can make pro level program.
30 million is big number. It needs many computers.
Computer Go community may be able to share this work.
I can offer Aya, it is not open-source though. Maybe Ray(strongest open source so far) is better choice.
Thanks,
Hiroshi Yamashita
----- Original Message -----
From: <fot...@smart-games.com>
To: <compu...@computer-go.org>
Sent: Friday, January 06, 2017 4:50 PM
Subject: Re: [Computer-go] it's alphago
Competitive with Alpha-go, one developer, not possible. I do think it is possible to make a pro level program with one
person or a small team. Look at Deep Zen and Aya for example. I expect I’ll get there (pro level) with Many Faces as
well.
David
_______________________________________________
this sounds interesting! AlphaGo paper plays only with RL network, if I
understood correctly. If we start this huge approach we should try to
carefully discuss the way (and hopefully get some hints from people
tried with much computational power :)
If I understood correctly you would try to use a program using value net
with (let's say 2000 playouts) in selfplay? Using only one result, or
doing some games per position? Or are you thinking of using only the win
percentage such a program gives from his own mixing of SL network,
search and value net?
By the way to make some promotion :) oakfoam is not far away from Ray
for this kind of approach, where you will probably try to reduce cpu/gpu
usage per game (at least if Rn3.3-4c is Ray on CGOS with 4 cores, NG04b
is oakfoam on CGOS with 10k and saving GPU usage by using only 50% of GX970)
Detlef
Ray
http://computer-go-ray.com/eng/index.html
Thare is a stronger version of Ray, with policy net and value net.
https://github.com/zakki/Ray/tree/nn
CGOS BayesElo is 3463 (Rn.3.3-4c).
http://www.yss-aya.com/cgos/19x19/bayes.html
Hiroshi Yamashita
----- Original Message -----
From: "Andy" <andy.o...@gmail.com>
To: "computer-go" <compu...@computer-go.org>
Sent: Friday, January 06, 2017 11:48 PM
Subject: Re: [Computer-go] it's alphago
What is Ray? Strongest open source bot? Anyone have a link to it?
> If I understood correctly you would try to use a program using value net
> with (let's say 2000 playouts) in selfplay? Using only one result, or
Yes. 2000 playouts/move MCTS with policy net and value net.
> doing some games per position? Or are you thinking of using only the win
I thought one game per position, but some games per position looks nice option.
> doing some games per position? Or are you thinking of using only the win
> percentage such a program gives from his own mixing of SL network,
In my experience, game result is better than win percentage.
> usage per game (at least if Rn3.3-4c is Ray on CGOS with 4 cores, NG04b
Oh NG04b is oakfoam. AlphaGo RL is about 2800 (CGOS BayesElo).
So around this rating program seems nice. And many computers don't have GPU.
To calculate DCNN on CPU, maybe we can not use big network(filter 192), but
smaller one(filter 64 or 32).
To my knowledge, fishtest is also a major part of stockfish
engine. It is essential because there is lot of possible
improvement and most of them win only 2 or 3 elo points, but
added, it lead to 60-70 elo points between each release (every one
year or something like that)
The five Lee Sedol games last year never felt like they were probing
Alpha Go's potential weaknesses. E.g. things like whole board semeai,
complex whole board ko fights, obscure under-the-stones tesuji, etc.
I wondered if anyone here had studied those 50 games and found anything
interesting or impressive, along those lines? I.e. if I was going to
look at just one game, which one should it be?
Thanks,
Darren
--
Darren Cook, Software Researcher/Developer
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