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Glide Emulator for ATI cards

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Lolo

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Nov 3, 1999, 3:00:00 AM11/3/99
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I would like to do some coding for porting a Glide game from Pc to the Mac.

Actually I can't work on 3dfx hardware because I work most of the time on a
portable (no 3dfx cards for portables...) and on a iMac.

Is there a Glide Emulator to be able to test Glide games without having a
3dfx card ?

Even if it runs at 5 fps !

--
------------------------°°°°°°°°---°°°°°°°°--------------------------
Lorenzo Mazzucco
Email : hig...@highmac.com
Site : http://www.highmac.com / Toute l'actu sur l'iBook et l'iMac !

Bruno Blondeau

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Nov 3, 1999, 3:00:00 AM11/3/99
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Lolo <hig...@highmac.com> wrote:

> I would like to do some coding for porting a Glide game from Pc to the Mac.
>
> Actually I can't work on 3dfx hardware because I work most of the time on a
> portable (no 3dfx cards for portables...) and on a iMac.
>
> Is there a Glide Emulator to be able to test Glide games without having a
> 3dfx card ?
>
> Even if it runs at 5 fps !

Formac was rumoured to work on a Glide->Rave emulator. However, it
doesn't seem to be here... (and would probably protected to not work on
ATI cards if it was released).

--
Bruno Blondeau
email : blondea...@wanadoo.fr
You don't have to swim faster than the shark,
just faster than the guy next to you.

Morten Reippuert Knudsen

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Nov 4, 1999, 3:00:00 AM11/4/99
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Bruno Blondeau <blondea...@wanadoo.fr> wrote:

> Formac was rumoured to work on a Glide->Rave emulator. However, it
> doesn't seem to be here... (and would probably protected to not work on
> ATI cards if it was released).

Actually, it was based on code from Permedia (provider of the chipset on
the Proformance3 card) - But 3Dfx stoped the development of the
emulator, before it shipped (both mac and PC versions).
The Gernman magazine, MacUP, had a preview version of the
glide-emulator, when they tested the Proformance3 card.

--
Med venlig hilsen Morten Reippuert Knudsen

NB. Rigtige mænd tager ikke backup!

Loren Petrich

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Nov 4, 1999, 3:00:00 AM11/4/99
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Although I know of no MacOS efforts, I do know that there have
been some efforts to write Glide-to-Direct3D adapters. Which, however, are
not very useful for us Macoids :-( However, if their source could be
published, that would help in creating Glide-to-RAVE and Glide-to-OpenGL
adapters.

But 3dfx's lawyers have come after those efforts :-P

--
Loren Petrich Happiness is a fast Macintosh
pet...@netcom.com And a fast train
My home page: http://www.petrich.com/home.html

Kenneth C. Dyke

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Nov 4, 1999, 3:00:00 AM11/4/99
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On 11/03/99, Loren Petrich wrote:
>
> Although I know of no MacOS efforts, I do know that there have
>been some efforts to write Glide-to-Direct3D adapters. Which, however,
are
>not very useful for us Macoids :-( However, if their source could be
>published, that would help in creating Glide-to-RAVE and
Glide-to-OpenGL
>adapters.
>
> But 3dfx's lawyers have come after those efforts :-P

(Not speaking for 3dfx here, but...) 3dfx hasn't actually gone after
any of the folks writing Glide wrappers who have done it without using
the Glide SDK. I believe we even sent a free Voodoo3 to one of the
guys, simply because he was nice enough not to break the license
agreement when writing his wrapper. I don't know if he's made his
source code available though (and I'm not even sure which one of the
wrappers was his).

In any case, if the code you're starting with is written for Glide, it
shouldn't be that hard to port it to OpenGL or RAVE unless they are
doing some really really esoteric stuff.

-Ken

--
Kenneth Dyke, k...@jumpgate.com (personal), k...@3dfx.com (work)
Sr. Software Engineer, Cross Platform Development, 3dfx Interactive
C++: The power, elegance and simplicity of a hand grenade.


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