On Tuesday, January 19, 2016 at 7:13:53 PM UTC-8, unibalm wrote:
> Or "finished", since with the settlement building it never ends.
>
Still playing, just reached level 50 the other day. I've been working
on getting my companions to like me. I'm working on Strong right now, but
I hate him, since he dislikes me getting in power armor and lockpicking.
I've just been doing minutemen quests to improve their view of me, I think
I might have all the settlements now.
> Verdict: meh. Not up to FO3 and FONV standard.
>
> First, the writing, the characterization of the world, lacks the humor
> that gives 3&NV their special sauce. Totally lacks it except for one
> quest (won't name it - might be a spoiler?).
Yeah, I don't remember much humor so far. Strong is mildly entertaining
with his rant about the milk. I got a little bit of a kick from a
certain broadcast that sounds 'Mars Attacks'. The radio dj, well until
I 'fixed' him, now he's boring. There was the guy with the potted meat if
you like potty humor. Certainly nothing like Bob. I don't think it's quite
as humorless as NV, but pretty low on the humor, or the humor is maybe more
of a slight chuckle than anything.
> Next, the quests are half-done, not fleshed out, all similar.
I think there's two kinds of quests - there's the procedurally generated
ones like the minuteman ones, then there's the set quests which are a bit
more interesting, like the aforementioned one to 'fix' the dj. You could
just not do the cookie cutter ones.
>
> Almost the whole world is modular with the same basic elements
> repeating over and over, so altho' extremely cluttered it's just
> repetitive, the same few basic scenes in every building, every room.
There's a lot of that, and I keep wondering "Why is there so much useful
junk lying around 200 years later." and of course even more immersion
breaking is when you're sent back to a place you've already cleared on
another mission and the same junk you already picked up is there
again.
But there's a lot of different places, especially the settlements. The bad
guy places are pretty similar for the most part though.
> Although I got a good impression of the more difficult combat, the
> superior non-VATs combat especially, when starting out, I quickly
> leveled up to the point where the challenge faded to nothing.
> I upped my stealth and bingo, they couldn't see me at all. I upped my
> guns and bingo, all of them fell with just a few shots with my modded
> .10mm or 44. Nothing else needed. Just a few shots to take out a
> legendary deathclaw - which can't see me. Because the enemies don't
> level up with the player a promising game gets blander and blander
> until it simply fades away.
I'm still not getting stealth, I try to start out stealthed, and I'll
usually get one sneak attack, but that's it. It doesn't really matter, as
most places I can clear 4 or 5 mooks in single headshots in VATS before
they get a chance to retaliate.
The stuff along the bottom edge of the map has been pretty hard for me
though, ran into some super-mutants where there were something like 4
named ones all with skulls on their names. I did finish them, but it was
touch and go, and pretty hard on my action points, and I think I did have
to reload my game once.
> Settlement building never gets to be much more than a chore, even when
> the basic rules are learned. The "happiness" indicatorfor a
> settlement makes little sense.
I don't even have local leader, and I've got a low cha, so I just figured
out exactly what scrap I need to build up enough defense, beds, water &
food for 12 people since that seems to be the limit for me, and have been
just putting those up, takes me a few minutes and I'm done and never have to
go back to a settlement (unless minuteman quest).
I don't know why I bothered though, doesn't do anything for me, I suppose
just to be ms. nice.
- Justisaur