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PC Dead Space control problems.... read this..............

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John Lewis

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Dec 15, 2008, 1:58:19 PM12/15/08
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http://techreport.com/discussions.x/16061

A good game to avoid because of EA's DRM, but the observations in the
article may help some of the suckers that actually bought the game and
are unfortunate enough to have a uber-powerful PC.

John Lewis

Schrodinger

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Dec 15, 2008, 2:20:42 PM12/15/08
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"John Lewis" <john...@verizon.net> wrote in message
news:4946a800...@news.verizon.net...

I don't recall so many shoddy games years back; it seems that the more they
develop for consoles the less testing they do for PCs. It now seems rare
for a PC game to ship without ridiculous problems caused by lazy testing.


Shawk

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Dec 15, 2008, 2:18:58 PM12/15/08
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Free with the insults as usual I see... you seem to have a pathological
need to feel superior.

Seems to me the 'suckers' (if any) are those with more money than sense.
What would anyone want dual GTX 260's for except maybe a penis
extension? He reported no problems when he turned SLI off... and does
anyone still believe that SLI is worth having and trouble free?

Message has been deleted

John Lewis

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Dec 15, 2008, 7:44:12 PM12/15/08
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On Mon, 15 Dec 2008 19:18:58 +0000, Shawk <sh...@clara.co.uk.3guesses>
wrote:

>John Lewis wrote:
>> http://techreport.com/discussions.x/16061
>>
>> A good game to avoid because of EA's DRM, but the observations in the
>> article may help some of the suckers that actually bought the game and
>> are unfortunate enough to have a uber-powerful PC.
>
>
>Free with the insults as usual I see... you seem to have a pathological
>need to feel superior.
>

Well, it seems as if the opinions of many ordinary folk ( not the paid
reviewers ) about "Dead Space" are very much in line with the
implication in my comments. I have personally found it far more
satisfying and much lighter on the wallet to wait at least a couple of
weeks after a game is released before deciding on a purchase.

>Seems to me the 'suckers' (if any) are those with more money than sense.
> What would anyone want dual GTX 260's for except maybe a penis
>extension?

> He reported no problems when he turned SLI off...

He asctually reported fewer problems not none. It does seem as if the
mouser-control code in the game desperately needs a patch. From EA,
that might be very wishful thinking, Just like expectation of a
univeral authentication-recovery tool for all their current
DRM-infested games - promised ~ Sept 20, still not delivered.

> and does
>anyone still believe that SLI is worth having and trouble free?
>

Definitely not. With SLI or Crossfire, poor or non-existent dual-card
( or dual-GPU) support for many games.. Those that bought "Dead Space"
AND have dual-graphics-card or dual-GPU setups are suckers^2 :-) :-)

Anyway, did you get out of bed on the wrong side this morning and are
still uber-grumpy? Or is the UK recession and toppling property prices
beginning to get you down ? (I can assure you it is not much better
this side of the Atlantic.)

John Lewis


WDS

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Dec 15, 2008, 9:40:07 PM12/15/08
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On Dec 15, 1:20 pm, "Schrodinger" <n...@way.com> wrote:
> I don't recall so many shoddy games years back; it seems that the more they
> develop for consoles the less testing they do for PCs.  It now seems rare
> for a PC game to ship without ridiculous problems caused by lazy testing.

Actually, there were just as many bad ones. You only remember the
better ones. Sometimes they got patched up well (like Fallout 2) and
other times not.

Shawk

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Dec 15, 2008, 11:45:42 PM12/15/08
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John Lewis wrote:

>
> Anyway, did you get out of bed on the wrong side this morning and are
> still uber-grumpy? Or is the UK recession and toppling property prices
> beginning to get you down ? (I can assure you it is not much better
> this side of the Atlantic.)


Yeah, sorry. You don't always bring out the best in me... ;-)

Vincenzo Beretta

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Dec 16, 2008, 6:59:42 AM12/16/08
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> A good game to avoid because of EA's DRM, but the observations in the
> article may help some of the suckers that actually bought the game and
> are unfortunate enough to have a uber-powerful PC.

Strange. I have a good PC, and the only problem I found was the "laggy"
mouse in the menus. That was a pain, OK, but I didn't felt that the in-game
controls (mouse+keyboard) were "broken".

True, they are not as fast and crisp-clear as in other FPS, but I feel that
it is the whole point: like in a nightmare, the ability to control your body
does seem impaired. Resident Evil and Silent Hill (until recently) had in
the imprecise and unreactive controls one of their *strenghts*, not
weaknesses, and Dead Space, if anything, can be at most accused of copying
the concept.

I played the game with all details maxed, with 30-40 FPS as the norm, and I
really enjoyed it.


Vincenzo Beretta

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Dec 16, 2008, 7:01:44 AM12/16/08
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> Well, it seems as if the opinions of many ordinary folk ( not the paid
> reviewers ) about "Dead Space" are very much in line with the
> implication in my comments.

This would imply that the paid reviewers vastly outnumber the ordinary
folks - not something I'm ready to buy ^_^


John Lewis

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Dec 16, 2008, 10:38:43 PM12/16/08
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On Tue, 16 Dec 2008 04:45:42 +0000, Shawk <sh...@clara.co.uk.3guesses>
wrote:


You are forgiven. You may notice that I deliberately like to rub fur
the wrong way at times with consequent results....

A Happy Christmas to you and yours. To h**l with the economy. Some
items in this world are far, far more important than material things.

John Lewis

Shawk

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Dec 19, 2008, 2:58:16 PM12/19/08
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And to you and yours John.

Shawk

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Dec 25, 2008, 7:51:03 PM12/25/08
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Had this for a Xmas present yesterday. The mouse does lag quite badly
in the menu screen and there is a slight but noticeable lag in the
in-game controls. Nothing that is spoiling it though - enjoying it
immensely.

Antonio Huerta

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Dec 26, 2008, 8:04:34 AM12/26/08
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I have done half of the game (Dead Space). This game is a blast ! The
scariest game I have seen so far.

The only bug I encountered was that I entered the control room with
the black companion (Hammersmith ?), and sound disappeared. I reloaded
the game, and the sound was back.


Nonymous

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Dec 26, 2008, 2:21:32 PM12/26/08
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"Shawk" <sh...@clara.co.uk.3guesses> wrote in message
news:ypudnaXQ1-Djt8nU...@bt.com...

> Had this for a Xmas present yesterday. The mouse does lag quite badly in
> the menu screen and there is a slight but noticeable lag in the in-game
> controls. Nothing that is spoiling it though - enjoying it immensely.

Disable the in-game vsync option. That gets rid of the mouse lag. If you
want vsync, then force it using your cards' control panel.

Shawk

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Dec 26, 2008, 3:13:06 PM12/26/08
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Thanks, I'll try that. Up to the centrifuge (if you've played it).
Enjoying it so far.

Shawk

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Dec 27, 2008, 11:26:35 AM12/27/08
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Can't thank you enough for the tip. I know it had been posted
previously but I'd forgotten it. The difficulty suddenly ramped up
today and I'd never have got as far as I have without turning vsync off
- its a different game now. I really like it. A little repetitive yes
but great fun.

Antonio Huerta

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Dec 27, 2008, 1:02:44 PM12/27/08
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I have done half of the game already. The game shoves new weapons at
you, but I keep my ol' trusty Line Gun (I need no pulse rifle nor
force rifle nor flame torch etc). The reason is that as soon as you
get another weapon, the game starts throwing at you the ammo for your
new toys. And they are not as good. And I am starved for the ammo for
my line gun. So that I decided to not get any new weapons.

Shawk

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Dec 27, 2008, 3:11:30 PM12/27/08
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Its something others have said. They kept the first two guns and I seem
to be doing the same. I like that you can upgrade them and make them
more powerful.

Memnoch

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Dec 27, 2008, 7:33:51 PM12/27/08
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I played all the way through with a fully upgraded Plasma Cutter and only
bothered with any of the new weapons on my second play through. The Line Gun
was indeed my favourite of these.

Nonymous

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Dec 27, 2008, 10:00:55 PM12/27/08
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"Memnoch" <mem...@nospampleaseimbritish.ntlworld.com> wrote in message
news:4aidl4h60m3dg4lr2...@4ax.com...


I, too, stuck mostly to the plasma cutter and line gun. Line gun is by far
the best.

Also used the pulse rifle for some situations here and there (it was
terrific for those swarms of little spider thingies and kinda good for that
huge tentacle thing, too).

I also had the Ripper for most of the game but didn't really like it much;
kept selling back the ammo I found for it. During chapter 10, I finally
sold back the Ripper itself as I was low on ammo for the others and so
desperate for store credits.

It was then that the other weapons were finally offered for sale to me. (I
had been wondering off and on through the game where the other weapons were;
wasn't obvious that I had to have an open weapon slot in order for other
weapons to become available for purchase/use.)

I'm actually not finished with the game yet played through chapters 10
through most of 12; I'm very close to the end. Finally encountered the
end-game boss tonight; he kicked my butt on the first go around so I decided
to call it a night.

Memnoch

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Dec 28, 2008, 6:13:10 AM12/28/08
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I had money coming out of my ears by then end up my first run through. I think
close to a million or so. But then I hadn't spent any cash on any of the other
weapons I suppose and was litterally wallowing in ammo for them, stored in the
locker.

Nonymous

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Dec 28, 2008, 7:55:08 AM12/28/08
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"Memnoch" <mem...@nospampleaseimbritish.ntlworld.com> wrote in message
news:innel4hou6f58g4ep...@4ax.com...


I hit a 'dry spell' around chapters 10 and 11 where ammo and stasis ran low
for me. And, IIRC, in a few of the later chaptesr (definitely 10; maybe 11,
too?) there's not one wall mounted stasis station on the whole map.

But yeah, by the end of the game, I was out of the red (well, had about 70K
credits or so) as the game just starts throwing ammo, health, etc. at you.
For the end boss, it wasn't a matter of having enough ammo and health; it
was a just matter of choosing a proper load out before starting the fight.

Antonio Huerta

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Dec 28, 2008, 8:16:49 AM12/28/08
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The consensus of the game reviewers is that the game does not provide
a new gameplay and is just a combination of what was done before
(standard FPS, Aliens the movie etc). Actually, this game has a
principically new gameplay element which makes it fun. That's the
dismemberment. In order to neutralise the enemies, one has to cut off
their limbs. This operation gives a new dimension to the game, as I
now have a freedom to choose which limbs to cut off. This means that
there is a new gameplay element for the weapons as well, as I can
choose either to cut off the limbs by a precision weapon, or use a
"wide-strike" weapon which I just shoot at the enemy, and it takes
care of severing some limbs.

I think I would even put this game among the A-titles for this year.
It could be a runner-up for the best game of the year competition.

Shawk

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Dec 28, 2008, 9:07:10 AM12/28/08
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Plasma cutter and ripper for me. Had other guns including the
flamethrower which was fun until I learned I could set myself on fire
with it too!

I'm only on chapter 5 so I'm surprised to learn how big the game is.
You certainly get your money's worth.

Haven't got a penny in the bank (I like upgrading and if there aren't
enough cells they are 10k a pop) and I'm certainly not wallowing in
ammo. Need to upgrade the rig some more to carry a bigger inventory I
guess. Breaks my heart to leave stuff behind.

Really enjoying this game so if anyone has been put off by previous
posts on it then look out for it on speacial offer. Graphics, gameplay
and especially atmosphere are right up there with any others released
this year, there is some repetitive gameplay but not so much as to spoil
it. Worth full price IMHO.

Antonio Huerta

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Dec 28, 2008, 10:57:24 AM12/28/08
to

The other considerations occured to me. The reviewers say that the
game is repetitive, however I do not find so. The game gradually
introduces new enemies, and this helps to vary the game. But it is
just an icing on the cake. The most important thing is that I feel
interested in and compelled by the story; I want to learn how the fate
of the protagnoist plays out, and this makes me push forward.

I must confess, though, that I play at an "Easy" setting. I am not in
mashfest, after all; I am just to get fun from the gameplay and story.

I noticed some interesting thing. Somewhere on the way, I met an
inscripture (of course, scribbled in blood): "Don't believe their
LIES; read what they're really saying". And then the unknown author
gives an alient alphabet and the correspondence of each alient letter
to an English letter. I presume with this codebreaker you can read the
messages scrowled by the aliens around the ship; though I am lazy to
do that. Nevertheless, the game gives one more dimension to the game;
one more opportunity at be free in the game and go for your own
exploration.

Memnoch

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Dec 28, 2008, 11:33:38 AM12/28/08
to
On Sun, 28 Dec 2008 05:16:49 -0800 (PST), Antonio Huerta <ahu...@inbox.com>
wrote:

I liked the bits without atmosphere better than the ones without gravity.
Especially that one area that was completely frozen. A nice touch somewhat
reminiscent of the outside areas of Doom 3.

Memnoch

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Dec 28, 2008, 11:35:04 AM12/28/08
to
On Sun, 28 Dec 2008 07:57:24 -0800 (PST), Antonio Huerta <ahu...@inbox.com>
wrote:

>I noticed some interesting thing. Somewhere on the way, I met an


>inscripture (of course, scribbled in blood): "Don't believe their
>LIES; read what they're really saying". And then the unknown author
>gives an alient alphabet and the correspondence of each alient letter
>to an English letter. I presume with this codebreaker you can read the
>messages scrowled by the aliens around the ship; though I am lazy to
>do that. Nevertheless, the game gives one more dimension to the game;
>one more opportunity at be free in the game and go for your own
>exploration.

When I saw that I wanted to remember to search the web to see if someone had
bothered decoding them all but never got around to it. I guess someone must
have done it by now.

Antonio Huerta

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Dec 29, 2008, 4:30:11 AM12/29/08
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On Dec 29, 2:35 am, Memnoch
<memn...@nospampleaseimbritish.ntlworld.com> wrote:
> On Sun, 28 Dec 2008 07:57:24 -0800 (PST), Antonio Huerta <ahue...@inbox.com>

Gee, I did a Google search on the keywords "dead space decipher", and
followed the very first link, which revealed the stuff. (Yes, someone
already did the translation.) Well, the deciphering was not as simple
as it occured to me to be. And nothing spectacular came out of it. I
read only the first half of the article, because it had plenty of
spoilers (I still have 1/3 of the game to finish).

Shawk

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Dec 29, 2008, 5:19:38 AM12/29/08
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You have a link Antonio?

Shawk

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Dec 29, 2008, 5:24:09 AM12/29/08
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Ooops, shouldn't be so lazy should I? You gave what you googled and
that was enough

http://www.gamesradar.com/f/the-secrets-of-dead-space-deciphered/a-2008102316501646005

Memnoch

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Dec 29, 2008, 8:40:29 AM12/29/08
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Kind of lost on the PC owners then, what with all the button sequences and
all.

Shawk

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Dec 29, 2008, 8:57:14 AM12/29/08
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Huhuh. Didn't expect much different though... or at least didn't have
high enough expectations to search again for a possible PC version.

Shame, given that its probably one of the best cross-over games I've
played since Riddick

Shawk

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Dec 30, 2008, 1:28:23 PM12/30/08
to


Happy bunny again! Had some cash for Xmas and treated myself to an Asus
Xonar D1 soundcard, (I've been playing games/movies/music off the mobo
onboard Realtek 'high definition' - huh! - since Vista 64 didn't like
the old Audigy2).

Music is now crystal clear and the neighbours will soon be complaining
again about the Foo's at silly volumes. Tried one film (Indie and the
Crystal Skull - another Xmas present) and that was seriously good in
full surround, and then sat down again with Dead Space... and scared the
shit out of myself in full daylight with the sounds of scurrying,
moaning and screaming behind me! Excellent positional sound effects!!
Thought it was good before but seriously impressed with the effects from
the Xonar.

Onboard sound is no way anywhere near separate card quality yet.

Antonio Huerta

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Dec 31, 2008, 8:02:45 PM12/31/08
to
> >>>http://www.gamesradar.com/f/the-secrets-of-dead-space-deciphered/a-20...

>
> >> Kind of lost on the PC owners then, what with all the button sequences
> >> and
> >> all.
>
> > Huhuh.  Didn't expect much different though... or at least didn't have
> > high enough expectations to search again for a possible PC version.
>
> > Shame, given that its probably one of the best cross-over games I've
> > played since Riddick
>
> Happy bunny again!  Had some cash for Xmas and treated myself to an Asus
> Xonar D1 soundcard, (I've been playing games/movies/music off the mobo
> onboard Realtek 'high definition' - huh! -  since Vista 64 didn't like
> the old Audigy2).
>
> Music is now crystal clear and the neighbours will soon be complaining
> again about the Foo's at silly volumes.  Tried one film (Indie and the
> Crystal Skull - another Xmas present) and that was seriously good in
> full surround, and then sat down again with Dead Space... and scared the
> shit out of myself in full daylight with the sounds of scurrying,
> moaning and screaming behind me!  Excellent positional sound effects!!
> Thought it was good before but seriously impressed with the effects from
> the Xonar.
>
> Onboard sound is no way anywhere near separate card quality yet.

I never had a sound card before. I did a quick search on the PC sound
card, and it appears that the only role for the sound card in a
computer game to generate the surround sound. You are expected to
surround yourself with 5 speakers, and get the effect of somebody
screaming behind you in Dead Space. Hm... it must be an interesting
feature, but othervise I do not see the advantages of having a sound
card for gaming.

Memnoch

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Dec 31, 2008, 9:50:25 PM12/31/08
to
On Wed, 31 Dec 2008 17:02:45 -0800 (PST), Antonio Huerta <ahu...@inbox.com>
wrote:

>I never had a sound card before. I did a quick search on the PC sound


>card, and it appears that the only role for the sound card in a
>computer game to generate the surround sound. You are expected to
>surround yourself with 5 speakers, and get the effect of somebody
>screaming behind you in Dead Space. Hm... it must be an interesting
>feature, but othervise I do not see the advantages of having a sound
>card for gaming.

That would entirely depend on the card of course. I have always bought
Creative Labs cards and am currently using a Xi-Fi with a 7.1 speaker setup.
You really have no idea what you are missing if you don't have one. Same as
going from an old stereo TV to a full surround cinema system. There is no
comparison. Add on top of that the EAX or OpenAL effects as well.

Shawk

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Dec 31, 2008, 10:04:44 PM12/31/08
to


Having someone scream behind you and you then shitting yourself is
enough justification for a soundcard in a game ;-)

I don't know what kind of set up you have but I have an office where I
earn some cash during the day and also to relax at night when the wife
is watching something I can't stand (i.e. any kind of 'reality' show
with wannabee's who should have been drowned at birth). Unluckily (or
luckily) wi8th the amount of this shite on the TV this means I can
regularly escape to the office where my music, movies and games are in
full surround,. Whether it is Foo Fighters with Pretender or Las Dos
Torres Requiem, the music in high fidelity surround is sublime, movies
are the same and games.... well, who wouldn't like to be able to hear
that someone is reloading behind them before spinning and taking them
out?!

Its one of your 5 senses. Make full use of it.

Michael Cecil

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Jan 1, 2009, 6:09:06 AM1/1/09
to

Antonio Huerta

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Jan 1, 2009, 6:26:53 AM1/1/09
to
On Jan 1, 12:50 pm, Memnoch
<memn...@nospampleaseimbritish.ntlworld.com> wrote:
> On Wed, 31 Dec 2008 17:02:45 -0800 (PST), Antonio Huerta <ahue...@inbox.com>

Today I ordered an ASUS Xonar DX sound card. It has a support for EAX
5, however the game in question (Dead Space) does not support EAX (and
EAX-style, that is support of 3D sound effects is what I am after).
Nevertheless, people said that the quality of sound (with headphones)
should improve compared to the onboard sound card. I have a
motherboard with an Azalia 1.0 compliant sound card, which means I am
getting 3D sound effects. Nevertheless, I decided to get a card and
play around with it. People say (and their opinion is supported
through official documents) that the "improvement" of the sound
quality will be manifested only in the higher bass, but I am curious
to play with the card.

Shawk

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Jan 1, 2009, 7:59:52 AM1/1/09
to
Antonio Huerta wrote:
> On Jan 1, 12:50 pm, Memnoch
> <memn...@nospampleaseimbritish.ntlworld.com> wrote:
>> On Wed, 31 Dec 2008 17:02:45 -0800 (PST), Antonio Huerta <ahue...@inbox.com>
>> wrote:
>>
>>> I never had a sound card before. I did a quick search on the PC sound
>>> card, and it appears that the only role for the sound card in a
>>> computer game to generate the surround sound. You are expected to
>>> surround yourself with 5 speakers, and get the effect of somebody
>>> screaming behind you in Dead Space. Hm... it must be an interesting
>>> feature, but othervise I do not see the advantages of having a sound
>>> card for gaming.
>> That would entirely depend on the card of course. I have always bought
>> Creative Labs cards and am currently using a Xi-Fi with a 7.1 speaker setup.
>> You really have no idea what you are missing if you don't have one. Same as
>> going from an old stereo TV to a full surround cinema system. There is no
>> comparison. Add on top of that the EAX or OpenAL effects as well.
>
> Today I ordered an ASUS Xonar DX sound card. It has a support for EAX
> 5, however the game in question (Dead Space) does not support EAX (and
> EAX-style, that is support of 3D sound effects is what I am after).


EAX is a lot less important since the arrival of Vista which doesn't
support it. Most new games now use other means like OpenAL for surround
sound and, whatever they use, it works superbly in Dead Space. If games
won awards for sound then this would be in the running.


> Nevertheless, people said that the quality of sound (with headphones)
> should improve compared to the onboard sound card. I have a
> motherboard with an Azalia 1.0 compliant sound card, which means I am
> getting 3D sound effects. Nevertheless, I decided to get a card and
> play around with it. People say (and their opinion is supported
> through official documents) that the "improvement" of the sound
> quality will be manifested only in the higher bass, but I am curious
> to play with the card.


I use Power DVD 8 for my films and the Dolby support of that coupled
with this card really makes a big difference to watching films. Less
improvement on the music but thats because I need to start collecting
music in a better quality format - not the fault of the card. Overall
though the music is crisper, clearer and the bass and treble is better.
I'm pleased I bought it.

Memnoch

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Jan 2, 2009, 8:35:48 AM1/2/09
to

Although you can use something called ALchemy to bring this back but it's not
as good as native support. OpenAL is the way to go. I wonder if this situation
will change with Windows 7.

Antonio Huerta

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Jan 7, 2009, 6:05:51 AM1/7/09
to
On Dec 31 2008, 4:28 am, Shawk <sh...@clara.co.uk.3guesses> wrote:

> Happy bunny again!  Had some cash for Xmas and treated myself to an Asus
> Xonar D1 soundcard, (I've been playing games/movies/music off the mobo
> onboard Realtek 'high definition' - huh! -  since Vista 64 didn't like
> the old Audigy2).

Hm... in my country, only Asus Xonar DX, D2 and D2X are sold. When you
mentioned the "D1" card, I thought you made a typo. An Internet search
of my country's online shops for the "Asus Xonar D1" did not yield
anything. But today I did a search on the Google News for those
keywords, and I found 1 entry for such a card. It appears that "D1"
card is the same as the "DX" card, only with a PCI bus instead of PCI-
E.

Shawk

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Jan 9, 2009, 2:02:43 PM1/9/09
to


Yeah, I have the slot for the DX but the graphics card is in the way -
some mobo's are just not designed that well..

Antonio Huerta

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Jan 15, 2009, 8:46:50 AM1/15/09
to
On Dec 31 2008, 4:28 am, Shawk <sh...@clara.co.uk.3guesses> wrote:

> Happy bunny again!  Had some cash for Xmas and treated myself to an Asus

> Xonar D1 soundcard, ...

> and then sat down again with Dead Space... and scared the
> shit out of myself in full daylight with the sounds of scurrying,
> moaning and screaming behind me!  Excellent positional sound effects!!
> Thought it was good before but seriously impressed with the effects from
> the Xonar.
>
> Onboard sound is no way anywhere near separate card quality yet.

Well, I was looking for an ASUS Xonar DX card continiously for the
past coupla weeks, and could not find any. The story is that the cards
used to sell for $50, but the stores ran out of stock, and the
manufacturer apparently said the card was obsolete and no stock was
coming. The stock which was left was sold for $150 ! At this price
point, my attention turned to Creative XtremeGamer. I decided to take
this card, reasoning that this is the only _gamer_ card even if the
functionality, at least on paper, is almost the same between those two
cards. I thought that there might be some gamer-oriented little
niceties in the XtremeGamer which is not present, say, in Xonar DX.

So, I got the card today and installed it. Played Dead Space (even if
has no EAX). Yeah, I felt 3D positioning and 3D audio effects. Also,
the sounds were more crispy and pronounced. Like you, I shat my pants
hearing the moaning and creaking sounds (oh yeah, I used the
headphones... too loud for the speakers). I felt even more of the 3D
positioning effects when I enabled X-Fi CMSS-3D Headphone (which
essentially takes a plain stereo sound, and mixes it into a 3D audio,
and pumps it through the headphones). Though, with all those
pronounced sounds (just because of enhanced bass and tremble) and
CMSS-3D, the sound felt cheap and artificial. I thought that I was in
a cinema with Dolby surround sound. Hm, I am not sure that I could
survive this intensive sound. It is like eating cakes all of your life
when you are hungry.

And the other thing is that with XtremeGamer, I cannot run the 2.0
speakers and the headphones simultaneously as I did with on-board
Realtek. (In doing this way, I could easily switch between the
speakers and the headphones.) It looks like now I have to climb to the
back of the PC and switch the cables if I want to listen, say, via
speakers instead of headphones.


Anssi Saari

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Jan 15, 2009, 4:02:49 PM1/15/09
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Shawk <sh...@clara.co.uk.3guesses> writes:

> Onboard sound is no way anywhere near separate card quality yet.

I guess you mean analog outputs? It's hard to see how spdif outputs
could be worse...

Shawk

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Jan 15, 2009, 5:18:17 PM1/15/09
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I do yes.

Shawk

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Jan 15, 2009, 6:37:04 PM1/15/09
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Antonio Huerta wrote:
> On Dec 31 2008, 4:28 am, Shawk <sh...@clara.co.uk.3guesses> wrote:
>
>> Happy bunny again! Had some cash for Xmas and treated myself to an Asus
>> Xonar D1 soundcard, ...
>
>> and then sat down again with Dead Space... and scared the
>> shit out of myself in full daylight with the sounds of scurrying,
>> moaning and screaming behind me! Excellent positional sound effects!!
>> Thought it was good before but seriously impressed with the effects from
>> the Xonar.
>>
>> Onboard sound is no way anywhere near separate card quality yet.
>
> Well, I was looking for an ASUS Xonar DX card continiously for the
> past coupla weeks, and could not find any. The story is that the cards
> used to sell for $50, but the stores ran out of stock, and the
> manufacturer apparently said the card was obsolete and no stock was
> coming. The stock which was left was sold for $150 ! At this price
> point, my attention turned to Creative XtremeGamer. I decided to take
> this card, reasoning that this is the only _gamer_ card even if the
> functionality, at least on paper, is almost the same between those two
> cards. I thought that there might be some gamer-oriented little
> niceties in the XtremeGamer which is not present, say, in Xonar DX.


I was really torn between Creative and Asus. Always had Creative in the
past but user reviews and complaints about Creative drivers finally sold
me. Not honestly sure how much difference there is.


> So, I got the card today and installed it. Played Dead Space (even if
> has no EAX). Yeah, I felt 3D positioning and 3D audio effects. Also,
> the sounds were more crispy and pronounced. Like you, I shat my pants
> hearing the moaning and creaking sounds (oh yeah, I used the
> headphones... too loud for the speakers). I felt even more of the 3D
> positioning effects when I enabled X-Fi CMSS-3D Headphone (which
> essentially takes a plain stereo sound, and mixes it into a 3D audio,
> and pumps it through the headphones). Though, with all those
> pronounced sounds (just because of enhanced bass and tremble) and
> CMSS-3D, the sound felt cheap and artificial. I thought that I was in
> a cinema with Dolby surround sound. Hm, I am not sure that I could
> survive this intensive sound. It is like eating cakes all of your life
> when you are hungry.


Are they decent headphones? Mine aren't particularly expensive
(Fatality gamer headphones) but the sound is pretty good through those.
For their price I'm really happy (though I would never claim to be an
audiophile so what do I know)?


> And the other thing is that with XtremeGamer, I cannot run the 2.0
> speakers and the headphones simultaneously as I did with on-board
> Realtek. (In doing this way, I could easily switch between the
> speakers and the headphones.) It looks like now I have to climb to the
> back of the PC and switch the cables if I want to listen, say, via
> speakers instead of headphones.

Luckily my logitech 5in1's have a headphone jack on the front-right
speaker and that is almost within reach. How did that work on the
onboard soundcard? You could leave both plugged in and switch through
software or was there a front panel for it?

Antonio Huerta

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Jan 17, 2009, 11:08:14 AM1/17/09
to
On Dec 16 2008, 4:58 am, john....@verizon.net (John Lewis) wrote:
> http://techreport.com/discussions.x/16061
>
> A good game to avoid because of EA's DRM, but the observations in the
> article may help some of the suckers that actually bought the game and
> are unfortunate enough to have a uber-powerful PC.

I played the game today, and for the first time (!) I observed a
bug... actually, two (!) bugs. The first was when I saved the game,
and it changed the difficulty by itself, from Easy to Medium (also
zeroed the in-game time). Boy the zombies gave me a grilling ! That's
only when I discovered that the difficulty changed. The other time,
the game stuck in the state with an aimed weapon (as if the right
mouse button stucked). And this happened after the routinous moving
the beds and the prolonged battle with the undying monster ! And I
could not save due to the said bug !

I am disappointed. I put the game away for a day or three, before I
gather enough of resolution to play through that part again. I am
surprised actually why all those bugs occured. Maybe it has to do with
the "memory leaks" and such ?

(I am in a 10th chapter.)

JLC

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Jan 17, 2009, 4:55:11 PM1/17/09
to
Antonio Huerta wrote:

. The other time,
> the game stuck in the state with an aimed weapon (as if the right
> mouse button stucked). And this happened after the routinous moving
> the beds and the prolonged battle with the undying monster ! And I
> could not save due to the said bug !
>

The weapon "bug" isn't a bug at all. If you hit the Caps Lock key it
will put you in a state where you can walk around with your weapon drawn
without having to hold the mouse button down. Look in your manual,page
one, Toggle Aim: Caps Lock. Just hit the CL button again and you'll be
back to normal. The Line Gun and Plasma Cutter make good flashlights, so
this feature is handy if you are in a dark area and want to look around
and also be ready to shoot anything that moves.
As for your other problem, I've been playing this game everyday for at
lest 3 hours over that last couple of weeks and I've had no problems at
all. In fact I was thinking last night when I was playing, just how bug
free this game is. It's a great game, so I highly recommend you give it
another go. JLC

Nonymous

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Jan 18, 2009, 7:33:47 AM1/18/09
to

"Antonio Huerta" <ahu...@inbox.com> wrote in message
news:2d641415-786c-469a...@y1g2000pra.googlegroups.com...

> I played the game today, and for the first time (!) I observed a
> bug... actually, two (!) bugs. The first was when I saved the game,
> and it changed the difficulty by itself, from Easy to Medium (also
> zeroed the in-game time).

I had it zero the in-game time also, probably about five or six times during
my entire play-through. I didn't notice if it changed the difficulty (I was
playing on the default Medium, though, so hopefully/luckily it would've just
'reset' to what I already had it set to; maybe that's why I didn't notice
it)

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