This weekend we held a mini conference on Lisp Games development in Natick, Massachusetts:
http://xelf.me/nelgc.html
The result is about an hour of tech talks with slide presentations, and some live versus gameplay of a Common Lisp developed game on a big screen:
http://xelf.me/nelgc-videos.html
Topics include new developments in Android OS support for games using ECL (Embeddable Common Lisp), 2d and 3d game engines in Scheme and Common Lisp, Functional Programming in game development, issues of Lisp library proliferation and consolidation within the Lisp games community, and communication issues as they relate to community fragmentation and isolation (IRC versus Slack, usability for newcomers) and many other things from the specific angle of Lisp games.
I hope you will get something out of these talks, we certainly had a great time. :)
-- David O'Toole <
d...@xelf.me>