On Tue, 26 Sep 2017 11:12:25 -0700 (PDT)
hughag...@gmail.com wrote:
> On Sunday, September 24, 2017 at 1:46:07 PM UTC-7, Ilya Tarasov wrote:
> > Ok... it is NOW. You cannot shoot, but can walk around - russians
> > are very peaceful.
>
> I don't like first-person shooter games because I think they are
> essentially "murder-porn" --- a negative contribution to society.
>
> I recommend that you keep your game non-violent. I don't know if this
> has ever been done before --- you could be the first!
>
> A possibility would be a rescue mission --- I'm not aware of this
> having been done before.
Don't you watch the movies or read the news? All rescue missions
require someone being murdered. Authorities must kill the bad guys,
first, before they will do any rescuing. Apparently, it's a perk of
the job.
> I've only spent 1 minute thinking about this,
Yup. It's abundantly clear that you spent one minute, if that,
thinking up this crap, and then another hour typing it out and even
sending it to harass us all.
> but here is my idea: You have a school house near a volcano,
> and the volcano erupts.
Who was the idiot put a school house near a volcano? Wouldn't that
be the game designer? Isn't that you? Idiot.
Not only do volcanoes occasionally spew deadly lava, but frequently spew
noxious and deadly fumes.
Even games need to have a sound and logical basis. This one doesn't
seem to have one so far.
> Your hero's job is to go to the school and organize the children,
> then lead them to safety.
LOL.
You can't be serious. One of two things has happened. They're scared
to death and won't leave. Or, they fled, probably running directly
into said volcano, due to the improper location of the school. That's
assuming the eruption didn't annihilate everyone, e.g., explosive blast.
> You have to avoid lava, so get to high ground and do some
> recognizance on where the lava is flowing, so you don't get
> surprised by having your path blocked.
Since this is a tilting at windmills quest or perhaps a snipe hunt, why
wouldn't the player just choose to stand in the lava and become a
volcanic statue? That seems to be more exciting to watch than playing
this game. What next? Do you intend to give the hero a broom to beat
the kids with to get them moving? What about an electric cord to tie
the kids together so they don't go wandering off into the volcano, or to
choke them to death before being burnt alive by lava? This game is
borderline fantasy child abuse.
> If there is a Julian Fondren
> type of child at the school (sitting in the back eating Elmer's Glue
> and carving dirty words on his desk with a pocket-knife), it is okay
> to leave that child behind. Don't jeopardize the others for him.
No, it is not acceptable to leave any child behind, even if he was an
imaginary kid in a game getting high on glue at the time. Despite
Hillary's temper tantrum, "What difference, at this point, does it
make?", getting people killed does matter. So too does leaving them
behind to die.
> The lesson of the game is that you can't save everybody.
We noticed. You're still here. We're still waiting to be saved. Not
to speak for others, but I think we're hoping you're the one who won't
be.
> The only way to win the game is to leave some of the children behind
> to die.
Are you volunteering to play that child? How do you deal with the
screams of the children being burnt alive and to a crisp by the lava?
This game you created is just sick, Hugh.
> Trying to save all of them will result in losing all of them ---
> failure!
Oh, so this is really a metaphor for yet another imaginary butt-hurt
you suffered on c.l.f. You just can't stop being "raped" by others
here, can you? You're always the poor little victim, and never the
instigator, nor the cause of trouble, misery, and pain for everyone
else.
> I have other ideas for games that are completely different from any
> games I've ever heard about. Human sacrifice is a common theme.
So, first person shooters are "murder porn" but human sacrifice
isn't? Clearly, you're sick or confused.