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[Wine] Red Alert 2: Yuri's Revenge much slower with 0.9.16

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Sterling Christensen

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Jun 22, 2006, 6:58:34 PM6/22/06
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RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs
slower with 0.9.16 and now the in game cursor flickers. Besides minor
audio problems it ran fine in 0.9.15.

I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to
"gdi". It made no difference. Is that the corrent way to turn off the
new DirectDraw changes?

Daniel Skorka

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Jun 23, 2006, 1:32:51 PM6/23/06
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Sterling Christensen <sterling.c...@gmail.com> wrote:
> I tried setting HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to
> "gdi". It made no difference. Is that the corrent way to turn off the
> new DirectDraw changes?

I think it merely changes the backend renderer but that there is no way
to disable the underlying changes.

Daniel

Sterling Christensen

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Jul 1, 2006, 5:19:08 AM7/1/06
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I found a work around: Changing my desktop bpp to 16. With that it
runs as fast as on Windows!

The clue was wine outputting
"fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP
from 32 to 16". I looked at the code and it almost looks like bpp
switching isn't implemented?

So I guess there's some 16 bit to 32 bit blitting code somewhere in
need of optimization or hardware acceleration.

Daniel Skorka

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Jul 2, 2006, 7:31:27 AM7/2/06
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Sterling Christensen <sterling.c...@gmail.com> wrote:
> The clue was wine outputting
> "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP
> from 32 to 16". I looked at the code and it almost looks like bpp
> switching isn't implemented?

AFAIK XFree86 / Xorg doesn't have support for depth switching.

Daniel

Sterling Christensen

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Jul 12, 2006, 8:42:11 PM7/12/06
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People running RA2 should try Stefan Dösinger's patch posted here:
http://bugs.winehq.org/show_bug.cgi?id=5526#c11

It makes RA2 YR run even better than on 0.9.15.

On 6/22/06, Sterling Christensen <sterling.c...@gmail.com> wrote:
> RA2:YR is a 2D game - I think it probably uses DirectDraw. It runs
> slower with 0.9.16 and now the in game cursor flickers. Besides minor
> audio problems it ran fine in 0.9.15.
>

Philippe A

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Jul 20, 2006, 3:54:12 PM7/20/06
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> People running RA2 should try Stefan Dösinger's patch posted here:
> http://bugs.winehq.org/show_bug.cgi?id=5526#c11
>
> It makes RA2 YR run even better than on 0.9.15.

Same applies to Starcraft players. I have played around 30 games since
I have applied the patch over 0.9.16, and the game plays very smoothly.
I have never been happier playing SC on Linux.

I have noticed one seemingly new problem, which may or may not be
related to that patch. After a player gets dropped from the game, I
start lagging myself very badly. Can anyone confirm this?

ancti...@gmail.com

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Jul 22, 2006, 12:23:43 PM7/22/06
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Philippe A a écrit :

> > People running RA2 should try Stefan Dösinger's patch posted here:
> > http://bugs.winehq.org/show_bug.cgi?id=5526#c11
> >
> > It makes RA2 YR run even better than on 0.9.15.
>

> I have noticed one seemingly new problem, which may or may not be
> related to that patch. After a player gets dropped from the game, I
> start lagging myself very badly. Can anyone confirm this?

I have another hypothesis for this lag problem. I have played a game in
which the lag screen never appeared. The game started to crawl when I
reached around 120/200 supply units. We were still 5 players in the
game. Now I'm thinking, maybe this is a graphics related. Is it
possible I ran out of texture memory on my card? It is an nvidia
geforce MX 32MB.

Philippe A

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Jul 22, 2006, 1:07:27 PM7/22/06
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Wanted to add that I could play another game right after, without
restarting anything. Speed was ok.

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