Hi Zach,
I just stumbled upon your blog post about this at
https://sekao.net/blog/nightcoders.html, by the way of Shaun LeBron retweeting Josh Burkes tweet which cited "We should try to be the next Geocities, not the next Intellij".
Last night, I spent some time coding with my son over on
http://code.org. We started out with some flappy-bird thing, and ended
Since I don't play games, but program, and my son doesn't program but plays games, this thing hit the sweet-spot for us, and I guess
it's an example of an idea I've had for quite some time, make a game where the main interaction with the game is through coding.
I'm not sure where I'm going with all this rambling, but here is a couple of points:
to call so kids can play around with stuff and see results easily.
2) The drawback with this approach (the graphic coding approach) is highlighted in Tommy Halls euroclojure talk from 2013
https://vimeo.com/100425264, which basically states that these approaches are not turtles all the way down and that that is a bad thing.
game example in Nightcoders to start, well, playing with.
4) For kids (at least my 9yo), it seems like giving them an IDE and say here, code some stuff, doesn't work. But give a kid something like
http://dragonbox.com/products/algebra-5, and they cannot stop solving equations.
I'm not quite sure why I'm writing this, other than to say Nightcoders seems like a step in the right direction, and that I agree with the
quote from the blog, and here are the thoughts it provoked.
Erik.