-- Charles Brooking Senior Software Engineer, eResearch Group School of Information Technology and Electrical Engineering The University of Queensland, QLD 4072, Australia Phone: +61 7 3365 4044 Email: c.bro...@uq.edu.au Web: http://itee.uq.edu.au/~eresearch
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Hey Chris,
I noticed there's a "subspace-ground-push" branch in the NICTA Cesium branch:
Is this the code you're referring to? If so, I could take a look prior to a pull request to give some feedback on what it would take to get it into Cesium master. Charlie isn't the first person to ask for this, though, so I'd definitely be interested in working with you to make it happen. Also, maybe Charlie could try it out and see how well it meets his needs.
Kevin
On Tue, Nov 12, 2013 at 7:08 AM, Patrick Cozzi <pjc...@gmail.com> wrote:
Hi Chris,
Yes, we're definitely interested in a pull request for your subsurface work. Kevin, of course, will be the best person to work out the technical details in the pull request.
Patrick
On Tue, Nov 12, 2013 at 12:25 AM, Chris Cooper <rally...@gmail.com> wrote:
With the 3d models it would be better to hold off for the official model support in Cesium rather than us contribute an alternate 3d model approach.We can look to contribute the first item (ground push) to Cesium. It should be fairly straightforward to set up an initial pull request for this, but it does modify the central body shaders so may require some discussion to get it fully integrated.- Displaying 3D models within the pushed area http://subspace.nicta.com.au/apps/demos_public/model_animation.html#demoHi Charles & Patrick,There are two custom components we use for subsurface visualisations...
- Pushing the ground down and revealing imagery in the pushed area http://subspace.nicta.com.au/apps/demos_public/terrain_excavation.html#demo
Please let us know if you want us to proceed with a pull request for ground push.
Chris
This topic originates from 2013. In the meantime it's 2016. Can anyone tell me what's the status of subsurface viewing for mining applications ? What we need, is a camera position below z = 0. The mentioned ground push sandcastle isn't available anymore....I've seen other solutions like making the globe color transparent. Is that an option ? How can this be reached ? Greetings, Barent Brouwers The Netherlands
Op vrijdag 8 november 2013 00:37:42 UTC+1 schreef Charles Brooking:
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> Web: http://itee.uq.edu.au/~eresearch
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