Hey Chris :) Sounds great! I'd be more than happy to do Windows beta testing.
Please feel free, to contact me here at mail, or scottAbstractcats on facebook.
Looking forward, to the next update. Thanks, Scott
On Sunday, August 25, 2013 9:58:14 PM UTC-5, modulationindex wrote:
> hey rené (and hello borderlands message board...long time! my apologies!)
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> thanks for your kind message! good catch on the 22050 sample rate - it is indeed fixed in version 1, primarily due to the limitations of performance on the lower models of the ipad. i realize that this sample rate is not ideal and am planning to include a switch (44.1 and 22.05 at least. maybe also 48k) in the new version.
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> i am very excited to get the update in the store - it's been a very long process due to the intensity of my primary work commitments, but i can assure you that i am making good progress and have not abandoned the project.
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> here are a few of the features that i have in place already and will be fine tuning in the coming weeks before getting the update in the store:
> audiobus - finally, stream audio out of borderlands to audiobus. scene saving and loading - store and recall collections of grain clouds and sounds. easily copy the configuration file and stored sounds between ipads using file sharingindependent resonant filters on each grain cloud (including LPF, HPF, Bandpass, Boost/Cut). also - an option to randomize the cutoff frequency of the filter each time a grain fires.tempo synced grains - turn on tempo sync for a grain cloud and each successive grain will fire "on the grid" governed by a master BPM. - sync is switchable between 1/4, 1/8, 1/16, 1/8T, etc...duplicate clouds by opening a cloud for editing and double tapping outside create a new cloud.limiter on output to help reduce clipping
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> here are some commonly requested tweaks that are done and will be included with the new update:
> screen rotation is no longer fixed. both landscape orientations are supported (rotation can be locked using the lock switch on the ipad)file sharing now worksfine tuning of parameters via iTunes-playhead-style distance scrubbinglogarithmic instead of linear volume changes for grains sampling along y dimension of rectangleexponential decay window has been softened slightly for less of a pop
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> bugfixes -
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> several causes of crashes when loading files into borderlands have been found and fixed. in general, audio loading is MUCH more stable in version 2. handling of the memory limitations has been improved to allow for more audio to be loaded. safeguards against hitting the RAM limits have been greatly improved to respond only when needed and prevent crashes.
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> ...and features on which i am still working, but plan to include in V2 barring any unforeseen complications.
> integration of audioshare SDK for easy input from other apps, audiobus, external mic, etc. delete sound files and load new sounds while the app is openresample / load sounds from the "recordings" menu into the synthesis areasettings menu with sample rate, buffer size, various other options