In app purchase validation success in Sandbox mode but fail in live mode

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Nguyễn Minh Tuấn

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May 10, 2013, 4:56:11 AM5/10/13
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I use BeeBlex to validate in app purchase for my apps. Previously, it worked OK for both sandbox and live mode (download app from AppStore and test with real Apple account). But now, some customers said that my app have problems with in app purchase. I downloaded my app from AppStore and tested it. I detected that it have problems with Beeblex validation (I coded if customers cheat In app purchase, the app would exit and it exited). Please help me, my revenue is declining. Sorry about my English.

Nguyễn Minh Tuấn

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May 10, 2013, 4:59:00 AM5/10/13
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I checked "Treat sandbox requests as live requests".
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Boris Emo

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May 21, 2013, 1:01:49 PM5/21/13
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I'm experiencing issues too. Sometimes everything works just fine, but for a limited time I will have a server error: "The error was not caused by a problem with the data, but is most likely due to some transient networking issues."

This group doesn't get much views unfortunately so I doubt we will get an answer here :/

Ron Packard, Jr.

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Dec 5, 2013, 2:27:28 AM12/5/13
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I had the same issue - some failed attempts because of network issue on Beeblex end.  It occurred to me a workaround - when Beeblex is failing simply accept the receipt without validation. That's what I'm going to program for my next update... seems like a simple solution, a workaround.  I have in fact already caught 6 Beeblex hack attempts (I'm measuring the events in Flurry).  So yes, it is useful.  And yes, sometimes Beeblex has issues.  But at least in my case, the hacks amount to so very little anyways, at least where I am now, that bypassing the security review is not a problem.  If I miss a few validations, oh well.


On Friday, May 10, 2013 1:56:11 AM UTC-7, Nguyễn Minh Tuấn wrote:
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