An indie game dev is starting to talk about crazy ideas like how storing code as text feels silly

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Jake Brownson

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Oct 31, 2013, 5:53:20 PM10/31/13
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His name is Josh Parnell. His game is Limit Theory. He did a
Kickstarter awhile back for it that wasn't asking for much, but went
quite a bit over. He's been busily working away ever since. I've been
really enjoying following his dev logs, but recently he started
talking about how annoying it is that he has to code in text and he
has started experimenting with the idea.

Here's an excerpt from his latest video update of the project that
demos where the idea has brought him so far:
http://www.youtube.com/watch?v=KN3tKT0E0t8&feature=youtu.be&t=14m1s

Here are some dev log entries that talk about the idea:
http://forums.ltheory.com/viewtopic.php?f=12&t=1557#p17824

Here is a thread on his forum I started in response to it:
http://forums.ltheory.com/viewtopic.php?f=6&t=1573

Anyway I'd been following his progress for some time and thought it
was pretty awesome to see him discover these ideas naturally. He's a
guy who really gets stuff done and a week after having the thought he
has some really pretty (if not entirely practical) stuff built around
it. I thought I'd share it w/ the group.

David Barbour

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Oct 31, 2013, 6:02:24 PM10/31/13
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Very nice. :)



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Sandy Klausner

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Nov 1, 2013, 11:37:43 AM11/1/13
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Jake,

I have been following this thread for some time and read through the fork. I have lived in such an alternative programming universe for over 25 years, resulting in a technology called Cubicon. Cubicon is targeted as an infrastructure for the emerging Internet of things. At its foundation, Cubicon is a component-based programming language that is also fully graphical. Here is an introductory image: http://www.coretalk.net/CubiconPublic/Cubicon.jpg

I have lived through all the architectural issues and objections and would be glad to contribute to the conversation.

Sandy Klausner


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