Thanks for sharing the map. I suppose it's rather telling that we were
playing for almost half a year (right?) and I didnt even get to see
half of my home island (I started on the big one right south to the
little lake). The one region per turn movement rule makes the game
incredibly slow and it must be a real pain to conduct a major war in
these circumstances.
Another big issue for me was the high rate of player drop outs. Seeing
each faction go into stasis and vanish right after you meet them sucks
all joy out of the game. It's the same problem that pretty much killed
Eressea (for me at least) and I dont see how this can be fixed without
changing fundamental game concepts (or hosting small games with
players you know personally).
Thirdly the game mechanics struck me as very inflexible and frankly
boring - there's really only one good strategy and once you figure it
out all you need to do is move from region to region and apply your
chopping, mining and taxing machinery everywhere which is time
consuming and little rewarding. In fact I believe it would be more fun
to write scripts and watch them compete with each other than actually
playing the game even with a small faction manually.
Having said that, I signed up for the next game and I'm looking
forward to see the improvements you're planning implemented.
Oh and thanks for hosting this game - I've always wanted to play the "original".
Good News! The next game will definitely have faster ships, I just finished the code for that. Clippers have a range of three, other ships two hexes.