I don't think there's a way to do this currently in the new beta editor...but it would be really cool if we could customize the "bad scan" text for the decoder. I think we were able to do this in the transitional editor...but I may have a faulty memory ;-)
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On Nov 30, 2015, at 12:24 PM, Charles Leffingwell <charlesle...@gmail.com> wrote:
In my games, which are QR code based, the player is in a room with 5-10 QR codes. THe QR codes are always in the room even though the particular game they are playing might not use them all. So, for every scene in my games I handle the possibility of them scanning a code that is not used, or not the right time for, by making plaques to address those situations and then triggering the appropriate 'error' plaque for the circumstances.
It is a bit tedious to set up if you have a lot of QR codes, but sometimes the generic 'That doesn't mean anything right now' response is not adequate to redirect the player to what they should be doing.
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