Problem with controlled showing of plaques

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Andreas Rolén

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Mar 10, 2014, 3:40:08 PM3/10/14
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Hi!

Me and some friends are developing a game in ARIS.

In the game you can collect and lose different items. When you reach a certain level of items a plaque will show up. It should only show once, but next time you reach the same level it should be shown again.

Say the player starts with 10 items called "X", 10 called "Y" and 10 called "Z". The player finds 3 more "X" and now got 13 "X". A plaque will be spawned and showed to the player saying that 13 "X" is good and will give 2 pieces of "Y" and "Z" to the player. The player should now be able to close and continue run around with 13X, 12Y and 12Z without and plaques showing. But if the player lose a "X" (so the player only got 12X) and then finds a new "X" the same plaque as before should be showed again.

Any one got a good solution for this?

We can control so the plaque doesn't continue to spawn with a simple requirement, but got problems with showing the same plaque again when the player reach the level of items again.

Christopher Holden

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Mar 10, 2014, 4:19:15 PM3/10/14
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What you're describing sounds like it should work.

I've had some problems with auto display recently. Is your plaque hidden? Maybe to see if that's the problem, try unhiding it. Also there may be another requirement getting in the way. For example, quests cannot be uncompleted, so if you're using one as part of your requirements it might be set one way and then not going back after.


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