TaleBlazer by MIT

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Michael Kasumovic

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Feb 13, 2014, 5:28:27 PM2/13/14
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Hello all,
I just recently found out about a new AR tool called TaleBlazer put together by the MIT group. Currently it's in closed beta, but it's going to work on both Android and iOS. I was wondering if anyone in the Aris community has given it a try to see how it compares.
Cheers,
Mike

Christopher Holden

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Feb 13, 2014, 6:01:31 PM2/13/14
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I've played around with it a bit, but haven't really had the time figure out how to make a game with it yet. Several of us used MIT's previous AR platform for years before ARIS was around. You can still see a lot of it in Taleblazer. I applied via their website and they were happy to send me a login. I'd be curious to know if that's just because I had a connection or if they are willing to let many others give it a go (also this was the summer of 2012). I do keep hoping to see it released generally.

There are a lot of similarities to ARIS. Some quick differences I know of:
  • Role based. While you can make different player roles in ARIS games, Taleblazer assumes you want to have them, making it rather easy.
  • Simulation. Taleblazer allows authors to script events using a blocks language (similar to Scrtch), so it may perhaps be easier to make simulation-type structures within those games than in ARIS which starts from a storytelling metaphor. 
  • Confined map. You can set the boundary of a GPS map in Taleblazer, making it easier to confine a game to a specific area and have your player realize it.

I too would love to hear from people using this. It's unlikely I can find the time any time soon unless others have paved the way a bit.


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Denise Bressler

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Feb 19, 2014, 3:08:01 PM2/19/14
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Someone started this thread recently and I figured I would contribute since I do have hands-on experience with TaleBlazer. A little over a year ago, I actually built a small game with it. I was lucky enough to attend Josh Sheldon's session on TaleBlazer at GLS 8.0, kept in touch with him afterwards, and got to go to an invitation-only demo day at MIT in Oct 2012.

 

TaleBlazer wants to be a tool that enables students to learn game design. The TaleBlazer interface offers designers a lot of options for game mechanics (see image).  Using the “Player” tab allows the designer to create roles for the players; there is no parallel in ARIS for the Player tab since ARIS does not enable designers to allocate roles to players.  The “Agents” tab is where the characters and content of the game are created. Agents are kind of like the choice of plaque, character, inventory item, etc. in ARIS. The drop-down menu that says “Control” houses a suite of scripts for operations, gameplay, movement, and looks. In ARIS you gain some of this functionality by working with the HTML tags within the character conversations and you also can gamify some interactions by working with the options on the map. But TaleBlazer gives more game mechanics… cause that's their niche.

 

ARIS and TaleBlazer seem to be fulfilling different niches. ARIS is about creating place-based interactive stories. The experiences you create can certainly feel like games but the emphasis has been on the map. The PLACE. You create things and drag them to the map. Then...Poof...you've got something you can interact with immediately. It's extremely great for prototyping ideas. TaleBlazer offers more actual game mechanics and since the emphasis is so much on the programming you feel inclined to use the suite of tools. You also have got to do some programming to really create something worth using. ARIS allows the non-programmers to create wonderful things without getting too much into "coding."

 

Getting started with the platforms... When I first started with ARIS, I was up and running and building my game quickly. You can literally have something made in a few minutes and start interacting with it on your device a few minutes later. It took more time to get going with TaleBlazer. I had only a very general understanding of block-based programming and had never programmed in Scratch so I struggled to get going with TaleBlazer. That being said - you can take other people's code and repurpose it for yourself so most of my game with just modifying what someone else did, rather than building something entirely from nothing. All my ARIS work has been my own; I've always started from nothing and built everything so I am intimately familiar with all the functionality of my games.

 

Advantage ARIS: Indoor functionality

Being the person who mostly makes QR code games with ARIS - the big difference for me was that TaleBlazer did not have this functionality. There really was no convenient and intuitive way to use TaleBlazer indoors - or far that matter - FreshAiR (R.I.P.)

 

Advantage TaleBlazer: Roles

I'll second Chris's statement about roles - ROLES are a big part of TaleBlazer. If you want your players to have interdependent roles, TaleBlazer builds in that functionality quite nicely. [Sorry ARIS, you know I love you! And I still use my workarounds so that my players can have roles. :)]

 

Another interesting advantage of TaleBlazer - perhaps for classroom implementation - is it's similarity with Scratch. If kids are proficient with Scratch they will have a big leg up. There is direct learning transfer from Scratch to TaleBlazer.

 

Overall, I think there are strengths to both platforms - you just need to have some idea in your head about what type of experience you are looking to create and use the platform that offers the most affordances. It's kind of like Prezi and Powerpoint. They are both great presentation tools but how I want to build my presentation and what type of impact I am going for dictate which tool I use to build my presentations.

 

Hope this was helpful - feel free to send along questions.

 

-Denise

TB_Screenshot.jpg

Christopher Holden

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Feb 19, 2014, 3:52:38 PM2/19/14
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Awesome Denise! It's great to hear from someone with some real experience. I got stuck at the blocks language myself. In the short time I had, I couldn't quite figure out how to make anything beyond a basic tour. I'm also curious about how deployment ends up working. How do you make it so others can play your game?

While we're talking about other platforms, there are a couple others I end up hearing about that people might want to take a look at. I'd love it if there was enough experience around these tools to share because it feels hard to get information that goes beyond ad copy and actually gets to how they are used and who they are appropriate for.

Aurasma - I hear about this one often. I haven't used it but I hear it is pretty basic but easy to use and cross platform. If all you have is a tour made of plaques in ARIS, from what I hear Aurasma could do that.

Ushahidi - This one is interesting because it was started as a platform for promoting human rights and only later was opened up for general use. I also have not used this one, but the feeling I get is that it's closer to the ARIS Notebook. You create a collection that people can add to from their devices and that you can later consider together. 

Junaio - I think this one is a bit more techie. It allows you to overlay information that has a geographical component, like tweets, onto an AR space or do AR visualization apparently. It also looks to be a bit more advertising and corporate focused - a flashy effect for wow factor.

SCVNGR - This one has been around for a while and I think of as customizable Foursquare on Steroids. It too is mostly focused on being incorporated with marketing of things like restaurants, but I know many educational organizations who have used it to develop marketing as well. It has more verbs than foursquare, and you can set up challenges made of many activities at the locations you decide. 

GPS Mission - Think about this as halfway between geocaching and ARIS. You make missions on the web and then there's an app for the iPhone to play them. The verbs are pretty basic. I just tried to go to their editor and received a "out of order" message. I don't know if this is temporary of if the service is gone. They mention playground maker, but I can't find that either.

Traveler - Made at Ball State to facilitate field studies for Architecture and Design, this Android app lets you track your trip and add media to that track. 

App Inventor - Another MIT creation. This is an android app development platform based on blocks. Not specifically AR, but mobile.

NoTours - Android, Audio tours and editor. Fred and Veronica in Spain have been combining this with ARIS for a while now. Since it's open source and the idea is heat I know that we've been wanting to get that kind of functionality in ARIS for a while now.

Anyone have experience that they want to share? What other tools or combinations are you using and to what end? While we're at it, what are you using ARIS for?

Chris

GMAIL fred

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Feb 19, 2014, 5:26:50 PM2/19/14
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Thanks for all this great information!

In the list i would mention also:

It’s a soundscape editor similar to Notours but all the work is directly achieved from the mobile, there is a smartphone app for walking the soundscape of geolocated sounds and another smartphone app to create the soundscapes on the go. I made some tests and it is working well. The problem is that the sounds have to be stored online, ftp or Dropbox and it is necessary to copy and paste the url on the mobile, not easy to do. Finally i used a app called Clip Twin to copy/paste by the air the links from my laptop to my smartphone. 

Tracking your path, taking pictures and notes, publishing them along your route and download it as a Google Earth KML file or embed on your page. A very simple and cool way to become familiar with tracking and tagging and telling locative stories.

Geolocating historical pictures and see them with augmented reality.

It’s a free outdoor GPS game with a online editor. The game master creates a set of locative nodes, define the rules and the players have to catch them.

This was totally experimental, composing your stories by walking depending on your speed and trajectory!

Some other paid (generally expensive) geolocation frameworks:


A small comment about GPS Mission, these visionary german people started in 2008 but they discontinued like one year ago, it was very good, working on very cheap Symbian Nokia mobiles with GPS. No idea why they shutted down but they are not alone, a long list could be written!

Fred


Building Mobile apps
Locative Media Consulting

Michael Kasumovic

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Mar 5, 2014, 5:00:58 AM3/5/14
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This is great, thanks for all your input!

It's nice to see an honest description of the differences. I especially agree about the difference in the interface. Opening up and getting started with ARIS is relatively simple, this is defnitely not how I felt when opening up TaleBlazer. I did get a beta link, however, so I will give it a try when I have a little more time (not sure when that will be though), especially because I like the aspect of Roles. Like you Denise, I also create a workaround to have roles in ARIS..

But I really do like the fact that it will have Android capability. I understand the reason why that hasn't happened with ARIS yet, but it would benice to use something that works on multiple platforms.

I'll drop backin here once I've given TaleBlazer a real try to put in my two cents.
Cheers.

Christopher Holden

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Mar 5, 2014, 6:26:45 AM3/5/14
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An overdue thanks to Fred. 

Sad to hear about GPS mission. 

I've used an app called Trip Journal is that the same as trip-journal.com?

It also reminds me that there are tons of apps a little like Trip Journal and Traveler. Not really as general purpose AR, but closer to personal data tracking, including geo tracking. A couple on my phone now:

Moves - almost an exercise app but one step more interesting. 
Rego - a platform that might be good for creating and "turning in" place based assignments. It's sharing model is a bit different than most. 

I also have one more question about Taleblazer: How does deployment work? Is there a cross platform app that you play specific titles in? Or is it something else?

I don't know if I'd call putting roles in ARIS a workaround, maybe more that they are not hard coded. It doesn't really matter of course, just that I like to think of the capabilities of ARIS as what we can imagine doing with it, not decided in advance.


Chris Holden

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Jun 23, 2014, 3:06:50 PM6/23/14
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A quick follow up to this discussion about Taleblazer. I found out at the GLS Conference that the authoring tool is indeed live. The apps are on the iTunes App Store and the Google Play Store. Go to taleblazer.org and sign up. Start making games! I've been wanting to figure out the blocks stuff to make a complicated game for a while. Not sure if I will find the time this summer, but now that anyone can sign up I'm really motivated.


On Wednesday, March 5, 2014 4:26:45 AM UTC-7, Chris Holden wrote:
An overdue thanks to Fred. 

Sad to hear about GPS mission. 

I've used an app called Trip Journal is that the same as trip-journal.com?

It also reminds me that there are tons of apps a little like Trip Journal and Traveler. Not really as general purpose AR, but closer to personal data tracking, including geo tracking. A couple on my phone now:

Moves - almost an exercise app but one step more interesting. 
Rego - a platform that might be good for creating and "turning in" place based assignments. It's sharing model is a bit different than most. 

I also have one more question about Taleblazer: How does deployment work? Is there a cross platform app that you play specific titles in? Or is it something else?

I don't know if I'd call putting roles in ARIS a workaround, maybe more that they are not hard coded. It doesn't really matter of course, just that I like to think of the capabilities of ARIS as what we can imagine doing with it, not decided in advance.
On Wed, Mar 5, 2014 at 3:00 AM, Michael Kasumovic <michael....@gmail.com> wrote:
This is great, thanks for all your input!

It's nice to see an honest description of the differences. I especially agree about the difference in the interface. Opening up and getting started with ARIS is relatively simple, this is defnitely not how I felt when opening up TaleBlazer. I did get a beta link, however, so I will give it a try when I have a little more time (not sure when that will be though), especially because I like the aspect of Roles. Like you Denise, I also create a workaround to have roles in ARIS..

But I really do like the fact that it will have Android capability. I understand the reason why that hasn't happened with ARIS yet, but it would benice to use something that works on multiple platforms.

I'll drop backin here once I've given TaleBlazer a real try to put in my two cents.
Cheers.

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