have a lot to say but going to blockchain conference today, will reply later.
On 7/17/2017 11:10 PM, Garrett Kinsman wrote:
> Good points!
>
> *Additive MFG:* The ARA Team quickly abandoned 3D printing as costs would be way too high. Like 10x of injection molding. I also met with some of the 3d systems guys at the Dev Con I, and they were huge jerks. (Albeit I was in high school).
>
> *Space*: Space was a big issue, but one I think iterations could fix. Bulky phones don't sell well, and you need the economies of scale to bring cost down. I think positioning ARA as an industrial computer / IoT platform may have been more interesting. I think back to the Iridium satellite phone debacle, Motorola couldn't seem to find the "Business traveler" market fit, and they were preparing to de-orbit billions of dollars of satellites. ARA suffers the same issue, once Motorola realized that the market fit was really government, they has sold the system for pennies on the dollar, and perhaps the most complex system ever built was saved- and is still in operation.
>
> *Custom SOC*: I do remember in regards to the space issue, ARA was planning on a custom System on a Chip. These are ridiculously expensive, and would have been required to save space and power for each module. This may have been an economic barrier to mass production.
>
> *USB C*: Many people don't know this, but USB C leaks 2.4 GHz!! Any RF transmitters should be about 10-12cm away from any USB-C interface. There are workarounds but this adds complexity! I'd love to see teardowns and RF tests of Andy Rubin's arrangement. I do know they have ex-ATAP people on their team.
>
> *Software*: I don't know much on this issue, except that Android may have had to have been heavily modified.
>
> *Economics: *Ara team showed off a V2 mockup that was considerably thinner. Perhaps the break-even projections to make that version sustainable were too high or unreasonable. Another issue is San Francisco is living in a shiny bubble of iPhone. APPLE IS GOD! SINNERS SHALL PERISH THEE FATES OF HTC. Where I'm living in Bangalore, the whole country runs Android and Windows XP. Siri doesn't really work, nor does Apple maps. it's like a huge joke. I think there is a lot of demand for something like ARA, especially with a Chrome OS like desktop interface.
>
> Any other technical issues we can think of? Might be useful to contact the people at NK labs, the original team behind ARA.
>
> I think it really just comes down to $$$$$$$$. We could probably negotiate a license of the IP from google, considering it would enhance their brand- but:
> 1. forking Android might be a huge problem
> 2. Custom SOCs for module interfaces might be cost prohibitive. Would love to see the advantages of ARA's custom interface vs something like USB. For example iPhone uses USB for their internal connections, and this might drastically lower costs.
>
> I don't see any other huge technical roadblocks
>
> GK
>
>
> On Tuesday, July 18, 2017 at 6:32:41 AM UTC+5:30, Tim Southwick wrote:
>
> Fair warning, I was feeling tired when I wrote this and didn't proofread what I wrote as well as I normally would.
>
> Some problems I found with Ara:
>
> * Space within each module - making the modules connect to a frame magnetically was dropped mainly due to space limitations. You could get more space by making the plastic thinner, but then the modules are less durable.
> * New technology! There was plenty of technology being developed as part of Ara that would theoretically live on even if Ara didn't succeed. Here's what I remember out of it, although I am not sure how any of them are doing today:
> o 3D printing - allow production of module covers that could be customized with images, transparency, probably some amount of depth.
> o Tightly integrated hardware development environment - the idea was to make hardware nearly as easy to develop as software - you design it, everything you could want to test could be tested in a single development environment (temperature, radio emissions, electrical characteristics...). This would make hardware development much simpler to develop - but there's a TON of work involved in developing that sort of system. I haven't got a clue as to how far along the development of such a development environment got.
> * Ambition - it's great that Project Ara was ambitious, and it's because of that ambition that it would have been so revolutionary. They got a working prototype, and showed that the camera could be taken out and put back in without rebooting. However, they wanted to get a lot done in a very short space of time, planning having a prototype available for sale more than once (which never got released). However, it might have been wiser to scale back their plans for the first iteration of Ara. Here's some examples:
> o Instead of 3D printing custom module covers, use existing mold techniques, allowing a small range of colors to be selected from in each of the module sizes. Make the covers replaceable, so that the colors can be changed, and more customized covers could be swapped in at a later date.
> o Instead of trying to have a set of high end parts, low end parts, and everything in between available at launch from Google, just make some middle of the road parts that are compatible, affordable for most users, and powerful enough to not be too frustrating. The parts are replaceable, so a faster processor could be released some months later for those who need it.
> o While the Ara forum have been very good at coming up with ideas that would only work on a system like Ara, like how to react to multiple processor modules, those kinds of special features don't need to be thought out at the beginning completely. There needs to be enough thought going into it that the hardware would be compatible, or at least be able to recover and prevent damage, but the software can be changed. A new version of the Ara code could enable support for new combinations of modules, and new modules could contain both a link to where to get their latest code, and a fall-back set of code if that's not available.
> o There seemed to be an insistence on having unique hardware available at launch; sure, having the hardware at launch would look great for Ara, but I don't think it would be a problem for Ara if it weren't available right away. Having a basic Ara phone available would be very useful for developing hardware, as the specification for the hardware isn't in development, but fixed in place for that one iteration of Ara. Develop a simple module with an LED and little else? If it works on the first Ara phone to be released to the public, then you can create more advanced devices and not need to worry about the interface changing. During development? Well, the connector changed from short range wireless to a physical connector late in Ara's life, and I wouldn't be surprised if the chip handling the network needed to change if development resumed.
>
>
> Not a problem Ara had, but I'm considering the state of USB 3.1 Type-C. It handles enough power to charge a laptop, high resolution video at various frame rates, ethernet, and of course, USB, all at high speeds. It also supports some alternate modes that can be used for, say PCIe or analog audio. This sounds ideal for something like Ara, but it sounds like there isn't currently a chip that handles all of the features of USB 3.1 Type-C yet, and which ports support which features is currently rather poorly communicated. I think USB 3.1 Type-C is a good technology, and could be very useful for a future version of Ara, but isn't currently in a state I'd recommend for all of its features at once.
>
>
> On Monday, July 17, 2017 at 1:12:09 AM UTC-4, Garrett Kinsman wrote:
>
> Let's start with the main issues with ARA. What do you guys think it was? Please add and contribute your thoughts, this will give us a good "Stat of the union" and help realize our next steps.
>
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