Hi there :)
I'm currently porting Android 5.0 on Freescale IMX6 Quad with Vivante GC2000 GPU and I'm facing a strange issue. Each time Android boots, either the Launcher or SystemUI crashes with the following crash dump:
D/OpenGLRenderer( 3066): Render dirty regions requested: true
D/Atlas ( 3066): Validating map...
D/PhoneStatusBar( 3066): disable: < expand icons alerts system_info back home recent clock search >
E/BluetoothAdapter( 3066): Bluetooth binder is null
D/PhoneStatusBar( 3066): heads up is enabled
I/art ( 3066): Clamp target GC heap from 19MB to 16MB
E/BufferQueueProducer(
2274): [com.android.systemui.ImageWallpaper] dequeueBuffer: can't
dequeue multiple buffers without setting the buffer count
I/Choreographer( 3066): Skipped 67 frames! The application may be doing too much work on its main thread.
D/ViewRootImpl( 3066): changeCanvasOpacity: opaque=true
I/OpenGLRenderer( 3066): Initialized EGL, version 1.4
D/OpenGLRenderer( 3066): Enabling debug mode 0
E/BufferQueueProducer( 2274): [StatusBar] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
D/WifiService( 2834): New client listening to asynchronous messages
D/OpenGLRenderer( 3066): setting property extraRasterBucket to 0.95
D/OpenGLRenderer( 3066): failed
D/OpenGLRenderer( 3066): setting property extraRasterBucket to 0.0
D/OpenGLRenderer( 3066): failed
E/BufferQueueProducer( 3066): [StatusBar] dequeueBuffer: can't dequeue multiple buffers without setting the buffer countF/OpenGLRenderer( 3066): Encountered EGL error 12299 EGL_BAD_NATIVE_WINDOW during rendering
...
I/DEBUG ( 2501): backtrace:
I/DEBUG ( 2501): #00 pc 0003acc4 /system/lib/libc.so (tgkill+12)
I/DEBUG ( 2501): #01 pc 00016dfd /system/lib/libc.so (pthread_kill+52)
I/DEBUG ( 2501): #02 pc 00017a1b /system/lib/libc.so (raise+10)
I/DEBUG ( 2501): #03 pc 00014271 /system/lib/libc.so (__libc_android_abort+36)
I/DEBUG ( 2501): #04 pc 00012a40 /system/lib/libc.so (abort+4)
I/DEBUG ( 2501): #05 pc 00007b65 /system/lib/libcutils.so (__android_log_assert+88)
I/DEBUG ( 2501): #06 pc 0003cae5 /system/lib/libhwui.so (android::uirenderer::renderthread::EglManager::swapBuffers(void*)+72)
I/DEBUG ( 2501): #07 pc 0003b589 /system/lib/libhwui.so (android::uirenderer::renderthread::CanvasContext::swapBuffers()+8)
I/DEBUG ( 2501): #08 pc 0003b745 /system/lib/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+248)
I/DEBUG ( 2501): #09 pc 0003c631 /system/lib/libhwui.so (android::uirenderer::renderthread::DrawFrameTask::run()+112)
I/DEBUG ( 2501): #10 pc 0003e12f /system/lib/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+66)
I/DEBUG ( 2501): #11 pc 00010531 /system/lib/libutils.so (android::Thread::_threadLoop(void*)+112)
I/DEBUG ( 2501): #12 pc 0005e035 /system/lib/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+72)
I/DEBUG ( 2501): #13 pc 000100a1 /system/lib/libutils.so
I/DEBUG ( 2501): #14 pc 000165e7 /system/lib/libc.so (__pthread_start(void*)+30)
I/DEBUG ( 2501): #15 pc 000145db /system/lib/libc.so (__start_thread+6)
During the investigation I found that the Renderer is able to call eglSwapBuffers on or two times and then it fails. I started from Android 4.4.2 freescale portage and I'm bringing proprietary blobs and patching as needed. The gralloc, the hwcomposer and egl/obl libs seems to be loaded correctly. The bootanimation is working, the launcher displays and then it fails.
Is there any known issue ? Does anyone already face such issue ?
Thanks,
Damien.