On Wednesday, December 27, 2017 at 6:41:04 PM UTC-8, Zobovor (the Man with All the Toys) wrote:
> The Masterpiece toys are, in many ways, an attempt to create authentic, accurate three-dimensional representations of the characters' animation models. This is a lot more difficult than it sounds, given the number of wheels, doors, and other details that were simplified, reduced in size, or even eliminated altogether for their designs, all in the name of making the characters easier to consistently animate. Some would call it an impossible task, but Takara has demonstrated that they're committed to the challenge, and a great many Masterpiece toys thus far have seemingly accomplished the impossible.
And then there is Masterpiece Hot Rod, who manages to fail to hit all the right notes, while Titans Return Hot Rod is so close to perfect, despite being so different from the original character model.
> The finished robot is about eight and a half inches tall, following the height guide from the cartoon which established Ironhide and Ratchet as shorter than Optimus Prime but taller than the other Autobot cars. The proportions of the body seem off, like the torso is too long for the length of the arms (on a human, the fingertips would come down to mid-thigh length).
The arms are, indeed a little short for a human, but looking at my various other transformers, I see a lot of them have arms that come down to roughly crotch level. Wingspan, for instance, and Blurr's are only slightly longer. Ironhide is much more noticeable though -- I think his legs are just gigantic.
Transformers tend to have short thighs, and his are more normal.
Ironhide also has a bit of a gut which hangs over his belt. It's a very middle-aged man look, much more than the original character model.
> Also, the movement of the upper arms is restricted due to the design of the shoulder connector joint; they can raise their arms ninety degrees, but no more than that.
I hadn't noticed, since I don't want to raise his arms up to expose the windows on the undersides of his forearms. You can, however, rotate the arms sideways 180, and then rotate the bicep, and get the same pose, keeping the shoulder plate forward. You get the look, even though he would never, ever move that way in real life.
> Perhaps the most glaring design flaw is the presence of a pair of hip-plates that weren't part of the cartoon design, which are the leftover front wheel wells from van mode that, I guess, they couldn't figure out how to make disappear. (There are actually several third-party add-on kits that can replace these pieces with alternate parts, designed differently so that the fenders remain attached to the chest. Apparently, fans really, strongly dislike the erroneous hip plates.)
Why those are more bothersome than the wheels on his ass, I will never know.
> Also, Ratchet could really have benefited from some silver-colored screws. All the screws holding him together are black, which is fine on Ironhide but which is painfully obvious on Ratchet.
I find the screw holes on Ratchet and Shockwave to be a bit too much of a distraction. Ironhide hides them better.
> I can appreciate that doing a cartoon-based Ironhide and Ratchet was an incredible challenge for Takara. The designs for their robot modes are immensely unforgiving, and any extra parts would look alarmingly out of place. Still, the standards of excellence for the Masterpiece line are traditionally quite high, and Ironhide and Ratchet fail to meet that standard. They're very good, certainly, but they fail to reach true excellence. It's not just the hip panels, but lots of little things (the styling of the faces, the weird proportions of the robot mode, the lack of silver screws for Ratchet). I don't hate the toys, and I'm glad I own them, but they have problems.
I'm surprised that you don't love them. To me, these are some of the best of the Masterpiece toys -- doing something that just cannot be done with a normal toy. Inferno and Grapple do some similar magic, perhaps more successfully.
The other Masterpiece toys? Grimlock is just a very good Leader class toy. Most of the rest are a step or two up in scale and decoration from normal retail level, with a slightly more complicated transformation. Optimus Primal "improves" upon the Ultra BW toy by being more screen accurate but losing the fun... And, of course, Hot Rod is Hot Rod.
Don't get me wrong, I don't dislike any of the Masterpiece cars (except for Hot Rod, and only a little there), but they are just not doing anything surprising and interesting.
The line between retail releases and Masterpieces has blurred a lot for me with the Titans Return toys being so very good (I prefer the Combiner Wars toys as a whole, actually, because of the play pattern, but each individual Titans Return toy was better than each individual Combiner Wars toy).