On Saturday, November 25, 2017 at 11:26:37 PM UTC-7, Irrellius Spamticon of the Potato People. wrote:
> Headmasters are now Titan Masters, there are no more stat-readouts on their
> chests.
I missed the chest tumblers at first, but I can understand why they went away. That's a huge chunk of real estate inside a toy, and it would have severely limited the kinds of transformations they would be able to do. Also, the tumblers were a toyetic feature, not a fiction-driven feature, so ultimately I was okay with them going away.
> I hear complaints on some of the figures. To me they are great updates, but
> all I hear are complaints. TR Blurr worked out really well, but everyone
> tells me his colors are bad. Where conversely, people liked Scourge but I
> couldn't stand the feet flaps flapping about loosely in vehicle mode.
Well, the people complaining are always going to be the most vocal. The design of Blurr is great, but he's just so plain-looking. He's blue from head-to-toe. No color contrast. I probably wouldn't have complained about him so much if Takara hadn't come along and shown us how amazing the toy could actually look.
> What is good enough? People greatly disliked Classics Astrotrain, because it
> was a bullet train, and the train nose was on the shuttle wings. But TR
> Astrotrain doesn't look like a shuttle or a train, and people seem to like it.
Well, neither Astrotrain is very true to the original toy. I think the best update would be a biggification of the G1 toy with better proportions and ball joints, honestly.
Of the two toys, I like Titans Return Astrotrain better. He's not a slam-dunk success, but he's acceptable.
> I've heard nothing but complaints on all versions of Galvatron, but TR
> Galvatron aside from the mask was awesome, even with a jet mode.
After finally getting around to fixing the mask, I've become really enamored with the Titans Return Galvatron toy in a way that I wasn't when I first got it. Hasbro needs to reissue it at some point without the Headmaster feature, the way it was originally designed.
> People tell me they want Springer and Sandstorm, but their Generations
> versions are some of my favorite Generations toys.
Springer looks a lot like a third-party attempt at the character. He's more of a Studio Ox style redesign than an attempt at capturing the G1 look. Me, I dislike how tall and lanky his robot mode is. I think a thicker, beefier Springer would be the way to go next time.
> TR Krok is just a recolor of Skullcruncher, and G1 Krok had no alt mode, but
> the new Krok is widely accepted even though it' not true to the G1. Not being
> true to G1 is probably the most common complaint I hear about things, yet
> Krok is great because he's not accurate?
So, you're seeing a discrepancy. If people want toys to be true to G1, which is why they dislike Astrotrain and Springer, then why do they love Krok so much, who is also a departure from G1?
I can't explain why I like Krok so much. Maybe it's because I love Action Masters. Maybe it's because being an alligator just suits the character so well. Maybe it's because the color mapping still evokes the character so strongly. I just don't know.
I think that I tend to be the most accepting of the new toys that keep the parts of the G1 toys that I like, and ditch the parts that I don't like. I would never insist that a new toy of Backstreet have legs that are permanently fused together. I don't want to get an update of Runamuck that can't move his arms. There are the cool elements of G1 and the not-so-cool elements. Granted, these sorts of things are subjective and difficult to define.
So, yeah, Blurr should be blue, but he should be multiple shades of blue. Yes, Springer should turn into both a car and a helicopter, but he should also look like a bodybuilder. Sure, Astrotrain needs to turn into a spaceship and a train, but the less he looks like a NASA Space Shuttle, the less I like him.
> CW and TR brought in new characters, or new versions of characters that
> didn't have a G1 toy, such as A3 and Sentinel Prime. While these toys had
> lukewarm reception, others, like Alpha Bravo, Rook, and Offroad seemed to be
> outright rejected by serious fans.
The thing about Alpha Bravo and Offroad, in particular, is that HASBRO WAS ALREADY PLANNING ON GIVING US SLINGSHOT AND WILDRIDER. Based on the date codes of the toys in question, the true and correct Aerialbot and Stunticon teams were already in the works. The numbers don't lie. The only reason these extra toys existed was to trick us into thinking that we weren't getting the full teams, and that there would be no way to form Superion or Menasor without these new miscreant upstart interlopers. For me, that's the biggest sticking point. It was a deception on Hasbro's part.
> Will the legends scale Pretenders be good enough? They look tiny and cute,
> but will we settle for that? We got Generations Thunderwing, Skullgrin,
> Metalhawk, and Bludgeon, but were those acceptable being that they weren't
> pretenders? Given a choice between tiny pretender or full size with no
> pretender ability, which is more acceptable? Or is neither acceptable and we
> need full shells?
These are all great questions. These are the questions we all need to be asking.
I wonder if a full line of Pretenders would really be able to support the toy line. They're all fairly homogenous. The gimmick is pretty much the same every time, and due to the way the 1988 robot modes were designed, the robot-to-vehicle transformation was really limited, and the vehicle designs were so abstract. Pretty much all of them were just robots with their legs folded up. The only thing really clearly distinguishing them was the design of their Pretender shells.
There's also the fact that the 1989 Pretenders were a total redo of the 1988 Pretender concept, with smaller toys and a totally different approach to the transformations. It would be hard to reconcile both styles of Pretenders into a single, unified design philosophy, and that's to say nothing of the Pretender Beasts, Pretender Vehicles, Mega Pretenders, Ultra Pretenders, or Pretender Monsters.
I would have preferred fully functional Pretender shells. But, I also recognize that it's a weird gimmick and a departure from what we usually expect from Transformers. There are a lot of Pretender characters in existence, so maybe the smaller size is Hasbro's attempt to make them collectible and get to as many of them as possible. If large-scale Pretenders weren't a big hit, then they would have to abandon the concept and we'd only get a handful of them.
For the record, I thought Generations Thunderwing was great, but I disliked Skullgrin and Bludgeon. Sticking the face of the outer shell on a toy of the inner robot just isn't the answer.
I originally disliked the idea of so many characters in Titans Return being Headmasters, but I eventually warmed up to it and now it's, like, my favorite Transformers toy line ever. The idea of tiny Pretenders rubs me the wrong way, but I'm willing to give it a shot.
Zob (honestly, I'm pretty shocked that we're getting any Pretender do-overs at all)