On Thursday, April 14, 2016 at 4:18:08 PM UTC-7, Zobovor wrote:
> Posting this early because I'll probably forget to do it if I wait until tomorrow.
>
> "The Master Builders" is episode #32 of the original Transformers series. In some ways, the true beginning of the second season wasn't until "Dinobot Island" parts 1 and 2 (the first episodes to introduce all the new 1985 characters) and this episode immediately follows the two-parter, making it one of the earliest episodes to feature the new batch of season-two characters.
It is such a typical Second Season episode it is almost ridiculous. I like the Second Season, so this is not a bad thing.
> It first aired on October 8, 1985. The episode is credited to David N. Gottlieb and Herb Englehardt. Gottlieb wrote for M.A.S.K. and the 1980's revival of the Jetsons, while Englehardt also worked on both shows as well as Centurions and Thundercats. This was their only Transformers script.
Huh. Well, they completely hit every note that made the Second Season what we expect.
> For the second season, Hasbro was very specific about their new toys featuring in the series (frequently at the expense of the 1984 characters who were not Optimus Prime or Megatron or Starscream, as it turned out). The series bible included a breakdown by episode of which characters were scheduled to appear. One episode was a Blaster showcase; another needed to feature Omega Supreme; yet another was supposed to focus on the Triple Changers. This episode was the result of a Hasbro mandate to do a story about Grapple and the Constructicons.
Did they not care about Hoist? No one cares about Hoist, do they?
> In 1994, this was one of the episodes selected to air as part of Transformers: Generation 2, despite the fact that neither Grapple nor Hoist had G2 toys. It was clearly selected due to being a Constructicon showcase episode (of course, the Constructicon toys were available during G2 in yellow, and later orange, but not the classic green in which they appear here).
Color blind people wouldn't know that, of course... Was there ever any in-universe explanation for Transformers adopting new color schemes for G2?
> Note that the on-screen titles for the Rhino and Shout Factory DVD releases show the episode title incorrectly as "The Master Builder" rather than the actual title, "The Master Builders," in plural.
I definitely watched only a single Master Builder in this episode, so I think Rhino got it right.
> So, our episode begins with Powerglide swaggering through the skies with his usual aerial bravado, until he's discovered by Skywarp. Powerglide responds promptly and manages to blast Skywarp's wing, disabling him. Starscream appears, however, and successfully guns Powerglide down. There's no real reason for the Decepticons to pick a fight; Powerglide isn't carrying vital equipment or information, and he's not on a secret Autobot mission. The Decepticons just happen to notice him in the air, and therefore they must shoot him.
He is the enemy, so that makes sense. What doesn't make sense is not tracking him as he crashes and finishing him off. There are no Aerialbots, so Powerglide is probably alone enough that that they could kill him before help arrives.
> As he shows off the invention to Hoist, you get the sense that the two are good buddies who hang out together a lot.
That relationship is one of the better parts of the show, actually. It really makes Grapple less unrelatable -- if Hoist likes him, how bad could he be?
> The dynamics between the different Autobots is always interesting to me. There are so many of them that most of them never interact directly with each other, or at least not in any meaningful way.
There are not that many -- they might not interact on screen, since there are also not that many episodes, but they clearly interact.
> We know how Brawn feels about Perceptor and how Cliffjumper feels about Mirage, but what kind of relationship does Jazz have with Smokescreen? How do Huffer and Inferno feel about each other? We'll never really know. You have to really extrapolate from a lot of meaningless interactions (I tend to think that Sunstreaker and Hound don't like each other much, but I freely admit that's my takeaway from maybe two lines of dialogue from "Dinobot Island").
I think a lot of Autobots don't like Sunstreaker.
You also have to sort of guess how characters might get along since they don't interact on screen. We never got a Perceptor/Wheeljack episode, which is a real shame because it would have hilighted the similarities and differences.
> The animation models for Grapple and Hoist are not entirely consistent with the appearance of the Hasbro toys.
Imagine what Transformers would be like if the animation models resembled the toys more closely. I think Optimus would be improved, but a lot of the others just would have looked weird.
> So, Grapple and Hoist present the invention to Optimus Prime with the intent of winning his approval. Wheeljack seems to like it, but Prime is a tougher sell.
Prime is such a complete dick in this episode.
> The pair of Autobots find him in the control room, learning the basics of basketball from Spike. (Well, Prime is rather tall, I guess. He'd definitely have an advantage on the court.) There is a cute moment where Prime refers to bouncing the basketball as "drooling" instead of dribbling. When he throws the ball back to Spike, instead of "think fast!" he tells him to "compute quickly!" Oh, those wacky alien robots.
Optimus completely knocks Spike on his ass in that scene. And he meant it too.
> Anyway, Prime is suitably impressed, but duly concerned. There have been so many instances of Autobot inventions falling into Decepticon hands that, at this point, Prime doesn't even want the thing to get built. It would be too much of a temptation for Megatron to want to steal it, so Prime's answer is "no." He's so patronizing as he tries to let Grapple down gently. "How do you intend to protect it from the Decepticons? Perhaps you... didn't think of that?" Oh, don't be so sanctimonious, Prime. You didn't think about it, either, when Wheeljack came up with the immobilizer. Just sayin'.
How many times has humanity been nearly destroyed by Megatron at this point? Wouldn't it have been better to let Megatron just have the energy he needs if he vows to leave? Megatron has no interest in Earth, this could have worked.
And what about fossil fuels and greenhouse gasses? Optimus could have saved the environment.
> Hoist is portrayed by Michael Chain, previously playing Powerglide, and would also end up being cast as Red Alert (whose voice is essentially just a crazy-sounding Hoist). Why do both Autobots have pseudo-English accents? Not sure.
Someone was very excited to have hired Michael Caine, and had to be let down easily or just plain fooled?
> Grapple's argument is, essentially, that the potential benefit to the Autobots outweighs the risk of the ever-present Decepticon threat. The Autobots aren't really hard up for energy resources ("Enter the Nightbird" suggests that they have the energy reserves of the entire world on tap) but you have to admire on some level what Grapple is trying to do. He's passionate about his work and he doesn't want small-minded buerocracy to stand in his way. Who can't relate to this on some level?
Grapple doesn't really seem to care about the consequences so much as getting to build his masterpiece. It's not very appealing.
> What he doesn't know is that the Constructicons are nearby and are witness to this exchange. Scrapper seems to recognize that he can turn this situation to his advantage, so he arranges for his team to trap them in the canyon, burying them waist-deep in a combination of cement and rubble. ("Constructicons!" Grapple exclaims, sounding exactly like Splinter.) Cut to commercial.
I am convinced the entire "canyon" was built by the Constructicons as a trap. Not this particular trap, but some trap, which Hoist and Grappel wandered into. There are walls of dirt on the upper edge, waiting to be pushed down, and weird little cameras.
> So, with Grapple and Hoist as his captive audience, Scrapper offers them his proposal. He heard them talking about the power tower and offers his help. After all, the Constructicons were great admirers of Grapple's architecture back on Cybertron. (This is the first indication that the 1985 characters have "always" been around and not just recently-created Autobots, which is later supported further in "Desertion of the Dinobots." This also directly clashes with the idea that the Constructicons were created on Earth, as told by Megatron in "Heavy Metal War." We hadn't gotten to "The Secret of Omega Supreme" by this point in the show.)
With all the times Transformers end up in the past, maybe the Constructicons just took the long way home after some misadventure.
> Bonecrusher gets a little hostile towards them before Scrapper orders him to back down--"We've got no grievances against these two," he says. This is a far cry from Decepticon jets who just randomly attack Autobot planes for no apparent reason. Grapple is intrigued.
Scrapper wants something from the Autobots. Otherwise, Bonecrusher would have been right.
> Each of the Constructicons gets a chance to speak in his own defense. (They keep finishing each other's sentences, like they all share one brain. Actually, I suppose they kind of do, after a fashion.)
I really like that scene. I like the idea that the combiners never fully separate.
> Now, was Scrapper always operating with Megatron's best interests in mind, or is he only fumbling for an alternate cover story now that he's been caught in the act? It's difficult to say. Up to this point, Scrapper has never acted disloyally towards Megatron (not counting when the Autobots reprogrammed him in "The Core," which was not his fault) but we'll see him make a couple of bids for leadership later on, once in "Triple Takeover" and again in "The Transformers: the Movie." So, it really could go either way.
I thought he was fumbling because he was flustered by the accusation. Hook's bit about the glory of the Decepticons is laying it on a bit thick though.
> Whatever his true motives, Megatron accepts Scrapper's explanation. When Scrapper explains that they need to prove to Grapple somehow that they're on the up-and-up, Megatron replies, "Then you must give him my most precious possession!" What, is Megatron going to hand over his fusion cannon?
Or, is he going to finally kill Starscream and have the Constructicons bring Starscream's corpse?
> No, actually, he's going to provide the Constructicons with a cache of energon cubes, sending them back to Grapple with a story about how the Constructicons "stole" the energy from Megatron. This, in and of itself, cannot be considered proof of anything. The Constructicons could have gotten energon from literally anywhere.
A bit of a letdown, actually.
> However, it's sufficient to convince poor, gullible Grapple into entering into a partnership with the Constructicons. Grapple really hasn't thought this through very carefully. How did he expect this was going to end? With the Constructicons joining the Autobots? With each group peacefully going their separate ways?
Grapple really doesn't care about any of that. He is a very short-sighted character, focused only on his own goals. Things like this is why we need Hoist to demonstrate that Grapple must, somehow, be likable.
> Hoist is clearly the more practical-minded of the two, and is still concerned that the Constructicons may be trying to deceive them. Nonetheless, Grapple is determined to see this through to the end.
Hoist sticks with his friend, despite thinking his friend might be making a big mistake. It's something I wish got a little bit more exploration and dialog.
> He doesn't go with the Constructicons when they visit a human construction site and taking some building materials. Maybe he would have objected to the idea of stealing from the humans, or maybe he would have found a way to justify it in his mind.
I think Grapple would have tried to justify it, but Hoist would have been unable to.
> Back at the Autobot base, Optimus Prime is still playing basketball, and this time he's suckered some of the Autobots into playing with him. Much, much shorter Autobots. They've even built a gigantic robot-sized basketball court in front of the base. The Transformers have experimented with human sports games before (a football game in "Atlantis, Arise!" and an impromptu baseball game in "Child's Play") and the writers must really like the juxtaposition, because they always seem to come back to the idea of alien robots playing Earth games. This is one of the few peeks we get into Autobot recreational activities.
It is so, so weird. I just wonder what would have happened had there been another season like the second, once they ran out of common games. Soccer seem reasonable, but then Hockey? Lacrosse? Badmitten?
> Frequently, they play a reactive role, only stirred into action by the Decepticons' scheme-of-the-week. It's not often that we actually get to see what they do before the Decepticons strike, though. One supposes that now that there are so many new Autobots on active duty, it's become necessary to introduce them to Earth culture. (It's all newbies like Inferno and Tracks and Smokescreen who are playing ball with Optimus. Ironhide and Sideswipe and Sunstreaker already learned to play basketball months ago, apparently.)
The Season One Autobots learned that Optimus only plays games where he has an unnatural advantage. It just isn't fun anymore.
> When Prime suggests to Tracks that it's time to go in for maintenance, Tracks explains that he hasn't been able to find Hoist anywhere for a check-up. Spike confirms that Grapple and Hoist have been gone for the entire day, because this is the sort of thing Spike keeps track of. Prime decides to send Powerglide off to locate them. (Sure would be nice if all the Autobots had been equipped with GPS trackers.)
Prime thinks they might be somewhere, having fun, and that is not to be tolerated. Hoist is slipping, and will get a poor performance review.
Complete aside, but did you know that al Qaeda has performance reviews? Full bureaucracy. Just something I learned recently.
> Meanwhile, the Constructicons appear to be feigning incompetence, seemingly as a way to get Grapple to do much of the hands-on assembly himself. Scavenger professes that his work is too sloppy; Hook claims he needs Grapple to instruct him several times because "I don't think I've got it just yet." Hook's delivery, in particular, is fairly sinister and suggests strongly that he's tricking Grapple into doing the work for him. I'm actually not sure what purpose this serves, except perhaps to slow down the labor. The Constructicons aren't idiots and should have no trouble following Grapple's plans, and yet they feel the need for this elaborate subterfuge. (Maybe they're trying to keep Grapple distracted to give Scrapper time to incorporate the "fancy doors" into the tower's design, the ones Grapple and Hoist end up getting trapped inside of.)
I think you're reading too much into this. They are clearly getting Grapple to do more work, but just because they are lazy or mean.
> Grapple, meanwhile, is getting more and more excited about the culmination of his dream. "It's amazing what friends can do together!" he proclaims. Scrapper is officially his new BFF. It's around this time that Powerglide finally spots the two wayward Autobots--he calls them "lost sheepacrons"--working with the Constructicons and notifies Prime. (I cannot express in words how stupid the names for the various Cybertronic fauna always sounds. Turbo-fox. Retro-rats. Please, just shoot me now. It's one of the dumbest things about this show and I always just tend to pretend it doesn't exist.)
I assume that the Transformers speak some other language on Cybertron, and are just translating these names into something they think people will understand and identify with.
"Turbo-fox" is stupid because the Transformers think humans are stupid and are talking down to them.
Also, Sideswipe and Sunstreaker are "brothers". ("But Optimus," Spike exclaims, "brothers don't make out like that!")
> Grapple seems flummoxed by the problem of how to get the sun-focusing sphere to the top of the tower. He's a crane truck, and he can't figure out how to get this piece to the top of the tower? What's wrong with climing to the top, transforming to vehicle mode, lowering his hook, and grabbing it? We saw Hook doing as much earlier during the construction. Nonetheless, Scrapper steps in with an alternate solution, as the Constructicons combine together into Devastator and finish the job.
I would like to think this is Grapple making the Constructicons do a bit more work, since they were slacking off, but there is nothing in the delivery that suggests this. It's a complete brain freeze.
> As soon as the assembly is completed, somebody blasts a hole in the ground and the Autobots fall into it. Megatron rears his ugly face and declares the "Autobot fools" to be of no further use. "And now the gullible twosome will perish in their own tower!" he promises, and this is the last we see of Grapple and Hoist for quite a bit. Cut to commercial!
That scene, with Megatron standing over the crater. How many times have I seen it? Thousands?
> After a couple of 1980's-era advertisements for Starriors action figures and Hot Wheels Crack-Ups, we come back to find the energon cube production well under way. Clearly, the creation of the power tower was everything Optimus Prime feared it would be. The Autobot strike force is already on its way, however. Optimus has brought most of his heavy hitters in tow... Brawn, Ironhide, Cliffjumper, among others. He may play basketball with Inferno and friends, but when it comes time to get down to business, Prime relies on his old standbys. Well, and Warpath, because, let's face it, the guy is a tank.
> It's interesting how much things can change. Not too long ago, in "The Autobot Run," Megatron froze the Autobots in their vehicle forms and they were completely helpless. In this episode, they actually attack in vehicle mode, shooting lasers through their headlights or out of specialized pop-up panels. (Basically, this cartoon foresaw the invention of the Stealth Force toys but beat them to it by 26 years.)
They never do this again, I believe. I would have happily accepted that technology was improving, and the Autobots were slowly becoming warriors.
>Megatron tells the Constructicons, "You know what to do!" and they respond by combining into Devastator... very... slowly. Seriously, when they just needed a tall robot to attach the final piece of their LEGO set, they connected together in a pretty big hurry, but now that they're actually in a combat situation and expedience would be prudent, Scrapper and Mixmaster are just sitting there on the ground, in leg mode, taking turns glowing blue for some weird reason. The Constructicons never did this before or since this episode and I just don't get it. (I also don't like the "glowing" sound effect they use throughout this episode, because it just sounds like a bunch of seashells being shaken around in a champagne glass.)
They also wanted to run behind the tower to transform into Devastator, to maximize the surprise, as if there is anything else Constructicons do in battle.
> This episode marks the first speaking role for Ramjet, who appeared in the background during "Dinobot Island" but didn't do much besides fill up some energon cubes. This is more of a proper introduction to him, as Megatron singles him out specifically to intercept Powerglide and take him down. Unfortunately, Powerglide gets close enough for Devastator to take a swipe at him, but he makes contact with poor Ramjet instead.
Will no one kill Powerglide? Sigh.
> This is not Warpath's first role in the show (he got to fight Blitzwing in "Dinobot Island," and he makes a technical appearance in "A Prime Problem") but this is the first time we hear him communicate in sound effects. "WAK! ZAK! ZORGE!" It's such an odd vocal mannerism. It does add to the fun and quirky nature of the character.
Transformers needs someone who is narrating their life as they live it, with sound effects and everything. Warpath doesn't really do it enough. Everyone would shun him and avoid him.
> In the end, it's up to Smokescreen to save the day. The Decepticons gradually get more and more savvy about dealing with a one-trick pony like Smokescreen as time goes on, but this is the first time in the show he gets to strut his stuff, and he uses it to maximum effect. He manages to sneak up on Devastator--"Just call me the Autobot who isn't there!"--and then makes a big show of making his presence known.
Smokescreen makes you think he is a one trick pony, but you don't know what other tricks he does in that cloud of smoke. He's clever that way.
> Predictably, Devastator tries to kick him into next Tuesday, but Smokescreen zips away at the last possible second, and Devastator's foot makes contact with the tower instead. The Autobots let loose with all their firepower, and a concentrated effort by all the Autobots present causes the mighty titan to fall... right into the tower, utterly demolishing it.
Grapple's masterpiece really isn't that durable, is it? Devastator is about the size of the tower, and the tower completely collapses on contact.
> Megatron has never been bad at realizing when the tables have turned. He effects an immediate retreat, with the damaged Constructicons flying off after him.
I still want a toy with a soundclip of "Decepticons, retreat!"
I also would have liked Blaster to record that command and replay it in another battle -- the Decepticons would have all shrugged and flown off.
> In the aftermath of the encounter, the Autobots cheer, but Prime is concerned about the ultimate fates of Grapple and Hoist. It falls to the Autobots to start digging through the debris in the desperate hope that their friends are still alive somewhere. They continue the search well until sunset; Brawn discovers the miniature power tower model, but still no sign of the wayward Autobots. Finally, Brawn happens upon a set of doors with some very familiar shapes embedded within them. ("Anybody want some economy-sized wall plaques?" quips Ironhide. This is literally his entire contribution to the episode.)
This is why Optimus and Ironhide are such good friends. They're both jerks.
> So, Brawn delivers a couple of swift punches and the wayward Autobots are freed, if feeling a tad sheepish. Now, it's time to own up to their role in affairs. (Also, they are both damaged for exactly one scene, and then by the next scene, they're good as new. We know Transformers have automatic repair systems, but apparently they work crazy fast.) They will go back home to get patched up, but Prime's punishment for them is to return to the scene of the crime and clean up the mess, just the two of them. Considering they were freely cooperating with their mortal enemies, this is surprisingly lenient. No lambasting Grapple for disobeying orders, no accusations of them being traitors... they're just handed a broom and dustpan and expected to tidy up. That poor construction foreman is probably never going to get his raw materials back, though. Somewhere, there's an office building that never got built, and it's all Grapple's fault!
But, they acknowledged that Optimus knows best, and that is all that is important.
> Grapple and Hoist briefly reflect--not on the dangerous decision to work with the scheming Decepticons, but about how impressive the tower was, at least while it was still standing. I'm not sure they've learned the correct lesson here.
Again, I think Hoist is just being a supportive friend. He knew it was wrong to build it against orders, it all went to crap, and he stands by his friend.
> One of the reasons I love this episode so much is because of the heavy focus on Grapple, a creative artistic type who I can (of course) strongly relate to. Hoist is a fun character, too, and he improves any episode into which he is inserted ("A Decepticon Raider in King Arthur's Court" and "Hoist Goes Hollywood" are two of my other favorites, and he's heavily featured in both of them).
I remember cringing at both of those when I was younger. I think I would probably view them with a bit more kindness and indulgence now.
> After a season and a half of the same old stale, wooden repartee with the likes of Sideswipe, Bluestreak, etc. it was great when the show was invigorated with fresh meat, and some more interesting character archetypes than what came before. In 1984, pretty much all the Autobots were straight shooters. You had Brawn, the tough guy. Ironhide, the ornery guy. Cliffjumper, the impulsive guy. They were all very basic straight-and-narrow heroes and you could only tell certain types of stories with them. Suddenly in 1985 we get Powerglide and his over-the-top bravado and Warpath with his zany enthusiasm and devious Smokescreen and paranoid Red Alert. This new batch of characters was so much more colorful and interesting.
I think that they could have done spotlight episodes with the older characters and given them a bit more depth too. Ironhide isn't just ornery, he's a proto-Kup, and I can always hear him saying "Well, Ah'll be a drunken redneck" even if he never said it.
> And there's something compelling about the Constructicons pretending (or maybe not pretending) to be good guys. They've always been different from the other Decepticons, partly because they all transform into ground vehicles like the Autobots. (And given that Grapple is a construction vehicle, it's no wonder they feel some kind of camraderie with him.) The show wasn't completely consistent about this, but the Constructicons usually got the same low-pitched flanging as the Autobots, not the high-pitched tinny effect used for Decepticons. Maybe that doesn't mean anything (the Dinobots and Insecticons got unique flanging, too). The Constructicons have a history of being almost good guys, though. Again, even if you ignore the Autobot reprogramming from "The Core," they were also on the straight and narrow according to the "Secret of Omega Supreme" flashbacks. With all this reprogramming going on, it's a small wonder their loyalties may be divided.
I never got the impression that the Constructicons were anything other than bad guys. They might have been different from the rest of the Decepticons, but they were never good -- I just don't see it.
They are more loyal to each other than to the Decepticons as a whole, definitely. They are not as separate as the Insecticons, though, who operate with their own agenda at pretty much every encounter.
> This remains one of my favorite second-season episodes. It's very straightforward and there's very little left to interpretation, but not every episode can be "Enter the Nightbird." Sometimes the half-hour toy commercial just needs to focus on showing off the toys, and this episode does it very well.
This episode doesn't try to do a lot, but it succeeds at what it does try to do. I've always liked it -- I like the episodes where we learn about Cybertron more, but it's a very good episode. No "Child's Play", of course...
> Next month, I want to look at "Auto Berserk!"
Have we done "Atlantis, Arise!"? Or are we saving it to coincide with the eventual Aquaman movie? (I am not sure if I am recommending we do it, but I have almost no memory of it... do all the Atlanteans get killed in the end and humanity just shrugs and goes about their lives as if nothing happened?)
Sure, "Auto Berserk!"