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Paladin epic ground mount - is it worth it?

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cryptoguy

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Feb 11, 2008, 12:28:57 PM2/11/08
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My pally is approaching lvl 50, and I'm starting to look forward
to what's to come. At 60, the Paladin epic ground mount quest
chain becomes available.

Is it worth it? The epic has 200% of normal speed, but my
regular mount has 160% to start with, and my ret specced
pally has 'Pursuit of Justice', which raises his speed to
175%, which is nearly as good. (He may respec to Prot
at some point).

Now, the epic Charger looks pretty neat, but can he do anything
my current Pally horse can't except run a little faster? I understand
he takes up an bag slot as well.

Is the quest line particularly lucrative aside from the horse? Is
there
good loot I couldn't get elsewhere? Is the xp exceptional compared
other 60ish quests?

I've heard a lot of people say that this is a very difficult and time
consuming quest chain, and wonder if I should bother. If all I
get is a 12% speed boost for the 10 levels until I can get a
flying mount in Outland, it may not be worth it.

pt

Catriona R

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Feb 11, 2008, 12:55:38 PM2/11/08
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On Mon, 11 Feb 2008 09:28:57 -0800 (PST), cryptoguy <treif...@gmail.com>
wrote:

Well, if you want a flying mount at 70, you have to get the epic ground
mount riding skill at some point, so you may as well get it at 60. As for
the mount quest chain, you don't *have* to do it if you don't want to, you
can just go to your race's riding skill trainer and learn the riding skill
there, and buy a normal mount. However I'd personally do the quest just for
the experience of it - my paladin is currently stuck on the last step of
it, but I'm glad I've done it as far as I have, and will be glad when I
finish it.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 62)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)

Dyna...@gmail.com

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Feb 11, 2008, 12:58:44 PM2/11/08
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You need the riding skill training anyway. You can't get a flying
mount without the epic ground mount first I believe.

Plus if you do the quest you don't look like a newjack.

cryptoguy

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Feb 11, 2008, 1:23:56 PM2/11/08
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On Feb 11, 12:55 pm, Catriona R <catrionarNOS...@totalise.co.uk>
wrote:
> On Mon, 11 Feb 2008 09:28:57 -0800 (PST), cryptoguy <treifam...@gmail.com>

If it's required to get the flier, of course I'll do it. I was under
the
misapphrehension that Paladins got the Expert level for free,
rather than as part of a quest.

pt

lcpltom

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Feb 11, 2008, 1:29:04 PM2/11/08
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On Feb 11, 12:28 pm, cryptoguy <treifam...@gmail.com> wrote:

I believe the Charger is a cast spell and not an item, as such it does
not take up a bag slot, much like your current mount. I know my
warlocks mounts were spells and I had no item to carry to summon
either of them.

Also, what race, more specifically, what faction is your paladin. The
horde paladin's epic mount quest is much easier and less time
consuming than the alliance's quest line. The alliance has more
dungeons to run in order to do it, so it might be harder to do unless
you belong to a guild or know people willing to help you out. Even
the horde quest might be difficult to get a group for the dungeon
portion. I believe the horde version also requires less mats to be
gathered, thus less gold spent if you don't have the professions
needed to gather those mats, but I may be wrong on that.

You're epic mount will give you 200% speed, but your ret talents will
stack on top of that, so you will still get a 40% speed increase. I
am also having trouble following your math. Your current mount and
talents get you 175% speed, and the epic mount with no talents gets
you 200% speed, giving you a boost of 25%, not 12%. Also, since you
have the ret talent, your epic mount will give you a speed of 215%, so
you can see you're getting a 40% speed boost here.

And as others have stated, if you want the flying mount, you need the
epic land mount training. When you hit 40 and got your current mount,
you also automatically learned the 75 riding skill. Check your skills
tab, you'll see it there. Paladins and warlocks are the only classes
to learn this skill in this manner. All other classes have to pay a
lot more for that training. The 150 riding skill is similar. Once
you complete your epic mount quest and learn the Summon Charger spell,
you automatically receive the 150 riding skill. Same thing happens
with the warlock epic mount quest. All other classes have to pay a
trainer for this. However, warlocks and paladins can potentially pay
more for their mount and training, as the cost is absorbed into buying
mats and such. So if gold is a consideration, check out the paladin
epic mount quest for your faction, see what you need, and price that
stuff now. You may find that just paying for the training might be
cheaper. Purchasing the 225 riding skill, which lets you use a flying
mount, requires that you have to have the 150 skill first. So either
way, you'll have to get it somehow. And since you have to get it at
some point, I suggest getting it at 60, makes the leveling to 70 that
much faster.

You might also consider that the charger and the dreadsteed are class
defining mounts. You see either of those mounts and you know what
class is riding it. Since TBC and people reaching level 70 running
through the old instances and completing these quests with ease, its
become less of a symbol of accomplishment than it once did. Now it
just shows you had the patients, or the luck, for getting a group
together for those instances.

Osoris

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Feb 11, 2008, 1:37:54 PM2/11/08
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It also costs mana to summon your Paladin Epic Mount and it is
considered a holy spell, the only reason I am mentioning this is if
you are a PvP whore like me, having a mount that has a very long cast
time and is considered a holy spell can really suck. Take this
scenario:

I begin Casting my Charger Mount to run away from a mage.
Mage Counterspells my Cast.
I can't cast holy spells for 6 seconds, plenty of time for a mage to
WTFpwn you. This means no heals or bubbles unfortunately.

As mentioned before, if the mats are cheaper then the training do it,
but other then having a cool looking mount, there is no NEED for it.
I have my charger but I only use if for eye-candy, I never use it
outside of a main city.

daman

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Feb 11, 2008, 1:53:43 PM2/11/08
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I just got my epic pally mount at lvl 62. I thought the quest chain
was pretty fun. However, it costs 350 gold to do the quests, plus you
have to buy/gather some material, where cost varies by server (I
bought most of the stuff). I figured I saved about 200 gold by doing
the quest chain. You need some help to do the quests. Stratholme
holy water-- can do it with one other skilled/geared 70 (pulls are
tough in there). Dire maul west-- can do with one other 70 easily.
Can solo at 70. Scholo, I had 2 70 pallies, and it was cake.
Definitely want another pally for the quest event. If you have
friends/guildies to help, I would do the chain for sure. You also get
a ton of XP as there are many Fed Ex quests in the chain. Check the
wowwiki on charger to follow the quest lines.

You need a key for DM west, but you can also just die at the door and
ghost in. Strat, I went in side door, but I think you can get to
waters fairly quickly from front door.

Catriona R

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Feb 11, 2008, 2:31:11 PM2/11/08
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On Mon, 11 Feb 2008 10:23:56 -0800 (PST), cryptoguy <treif...@gmail.com>
wrote:

>On Feb 11, 12:55 pm, Catriona R <catrionarNOS...@totalise.co.uk>

Nope, the quest gives you the skill, so you have to complete the quest to
get it... or just buy it if you don't want the hassle of doing the quest.

Catriona R

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Feb 11, 2008, 2:35:58 PM2/11/08
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On Mon, 11 Feb 2008 10:53:43 -0800 (PST), daman <dam...@gmail.com> wrote:

>You need some help to do the quests. Stratholme
>holy water-- can do it with one other skilled/geared 70 (pulls are
>tough in there).

Or even not very skilled; I dualboxed it with my 70 warlock, was very hard
indeed (lock died almost every pull ;-)) but I made it. Not a method I'd
recommend but at least it worked eventually - I'm not at all good at
dualboxing ;-)

>Dire maul west-- can do with one other 70 easily.
>Can solo at 70.

Yup, that part was pretty easy, the trees hit annoyingly hard but was fine
with my 70 lock again.

> Scholo, I had 2 70 pallies, and it was cake.
>Definitely want another pally for the quest event. If you have
>friends/guildies to help, I would do the chain for sure. You also get
>a ton of XP as there are many Fed Ex quests in the chain. Check the
>wowwiki on charger to follow the quest lines.

I'm still stuck on the last bit, hardly ever play alliance so haven't
managed to find anyone to help me out - got a couple of pally friends who I
think would be willing whenever I get on and actually ask them though.

>You need a key for DM west, but you can also just die at the door and
>ghost in. Strat, I went in side door, but I think you can get to
>waters fairly quickly from front door.

I did front door, yep, as I didn't have the Strat key on either character.
DM I didn't have either but the lock hellfired and then opened it from the
other side :-)

Peter Knutsen

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Feb 11, 2008, 5:25:39 PM2/11/08
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lcpltom wrote:
[...]

> You're epic mount will give you 200% speed, but your ret talents will
> stack on top of that, so you will still get a 40% speed increase. I
> am also having trouble following your math. Your current mount and

I am not. His "math" is more correct than yours.

> talents get you 175% speed, and the epic mount with no talents gets
> you 200% speed, giving you a boost of 25%, not 12%. Also, since you

Nope. He is more correct than you are, since he is in fact getting a 14%
boost, which is cloer to 12% than to 25%.

> have the ret talent, your epic mount will give you a speed of 215%, so
> you can see you're getting a 40% speed boost here.

If you put a 40% boost on top of a speed of 175, you should get 245
speed, not 215.

--
Peter Knutsen
sagatafl.org

Message has been deleted

Burt Johnson

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Feb 11, 2008, 11:19:43 PM2/11/08
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I decided it was too much bother. I just paid and got a normal fast
mount. Would have liked the fast warhorse, but...

--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html

steve.kaye

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Feb 12, 2008, 3:06:53 AM2/12/08
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On 11 Feb, 18:37, Osoris <Joh...@gmail.com> wrote:
> It also costs mana to summon your Paladin Epic Mount and it is
> considered a holy spell, the only reason I am mentioning this is if
> you are a PvP whore like me, having a mount that has a very long cast
> time and is considered a holy spell can really suck.  Take this
> scenario:
>
> I begin Casting my Charger Mount to run away from a mage.
> Mage Counterspells my Cast.
> I can't cast holy spells for 6 seconds, plenty of time for a mage to
> WTFpwn you.  This means no heals or bubbles unfortunately.

I'm 99% sure that you can bubble out of counterspell. You can
certainly bubble out of the shadow priest's silence spell.

steve.kaye

steve.kaye

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Feb 12, 2008, 3:09:34 AM2/12/08
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On 11 Feb, 17:28, cryptoguy <treifam...@gmail.com> wrote:
> My pally is approaching lvl 50, and I'm starting to look forward
> to what's to come. At 60, the Paladin epic ground mount quest
> chain becomes available.

If you do decide to do the quest then start looking for a Pristine
Black Diamond on the AH as soon as possible. It took me a couple of
weeks of looking every day before I found one.

steve.kaye

Matt

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Feb 12, 2008, 3:13:56 AM2/12/08
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On 12 Lut, 09:06, "steve.kaye" <nos...@giddy-kippers.co.uk> wrote:
> > I begin Casting my Charger Mount to run away from a mage.
> > Mage Counterspells my Cast.
> > I can't cast holy spells for 6 seconds, plenty of time for a mage to
> > WTFpwn you. This means no heals or bubbles unfortunately.
>
> I'm 99% sure that you can bubble out of counterspell. You can
> certainly bubble out of the shadow priest's silence spell.

If you're counterspelled or spellocked, you cannot bubble.

--
Regards
Matt

Dirk

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Feb 12, 2008, 3:37:50 AM2/12/08
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lcpltom wrote:
> You might also consider that the charger and the dreadsteed are class
> defining mounts. You see either of those mounts and you know what
> class is riding it.

That can be a disadvantage too, for example in battlegrounds and on PVP
servers. My warlock never uses his dreadsteed, I have a nice collection
of mounts (exalted with all alliance faction, so I don't have to rely on
the PvP mounts) and use them at random. People often don't expect a
gnome warlock on a elekk and might be taken by surprise if they didn't
bother to check first.

Dirk

Dirk

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Feb 12, 2008, 3:48:00 AM2/12/08
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Catriona R wrote:
> On Mon, 11 Feb 2008 10:53:43 -0800 (PST), daman <dam...@gmail.com> wrote:
>
>> You need some help to do the quests. Stratholme
>> holy water-- can do it with one other skilled/geared 70 (pulls are
>> tough in there).
>
> Or even not very skilled; I dualboxed it with my 70 warlock, was very hard
> indeed (lock died almost every pull ;-)) but I made it. Not a method I'd
> recommend but at least it worked eventually - I'm not at all good at
> dualboxing ;-)

I know several warlocks who farm Strat, so it's not impossible. My level
70 warlock does ok there, but I don't have that place on farm. The rats
at the gates kill me almost every time (hellfire and rain of fire won't
work, they attack too fast). The big groups are actually not that bad
once you have some decent gear.

>> Dire maul west-- can do with one other 70 easily.
>> Can solo at 70.
>
> Yup, that part was pretty easy, the trees hit annoyingly hard but was fine
> with my 70 lock again.

Had to help a level 70 mage and a level 62 paladin there with my rogue
as they didn't manage it. Later showed them that my rogue (only blue and
green gear) can solo that place, even kill the big tree on it's own. For
my warlock that was a walk in the park.

Dirk

Dirk

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Feb 12, 2008, 3:52:28 AM2/12/08
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Are they that rare? My warlock has a couple of them stored in the bank.
The stuff didn't sell on the AH, even when underpriced, so I gave up
listing them. Might give them another try.

Dirk

steve.kaye

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Feb 12, 2008, 5:21:14 AM2/12/08
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Are you Alliance? Maybe the shortage is mainly on the Horde side?
I've certainly read about people looking for it on horde with no luck
and then looking in the alliance AH and finding loads. When I was
looking I checked my alliance server and found some but I couldn't
look on my server's alliance AH as it is PvP. If you are alliance
then maybe you should try the neutral AH.

Then again, maybe it's just my server.

steve.kaye

Dirk

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Feb 12, 2008, 5:27:47 AM2/12/08
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Yes, I'm Alliance but it's a Horde heavy server (Horde:Alliance ratio is
3:1). The neutral AH might be a good idea, considering I'm running into
female BE paladins all the time - there must be a high demand there.

Dirk

Barry Freeman

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Feb 12, 2008, 6:41:32 AM2/12/08
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On Tue, 12 Feb 2008 04:19:43 GMT, bu...@mindstorm-inc.com (Burt
Johnson) wrote:

>I decided it was too much bother. I just paid and got a normal fast
>mount. Would have liked the fast warhorse, but...

You can always do it later, if you want to..
I went through all the pre-stuff (buying mats etc) and did the Scholo
bit solo.. then just waited around till I found someone to help with
Strat.

As it happened, it didn't take too long, but I would have just waited
otherwise.

ImmortalCG

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Feb 12, 2008, 7:46:29 AM2/12/08
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I beleive that in WoW, the stacking of % stats is actually addative
and not multiplicative.

So the speed boost of 40% to 175% is 40%+175% = 215% not 40% x 175% =
245% as you stated (and would seem logical, but overpowered).

CG

lcpltom

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Feb 12, 2008, 7:47:29 AM2/12/08
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You're not doing the math right.

The speed boosting effects stack, such that the paladin talent Pursuit
of Justice, when 3 points are appliled to it, gives a 15% speed
boost. From everything I have read, that is 15% added on top of
whatever boost you already have. With normal running speed of 100% +
normal land mount of 60% + talents 15% = 175%.

Same with the epic mount. Normal running speed of 100% + epic mount
speed 100% + talents 15% = 215%.

My understanding is it is not 15% of 160%, but 15% added to 160%.

And where I put 25%, that was a typo that I didn't catch. But my
math, as I understand it as it applies to WoW movement speeds, is
correct.

PV

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Feb 12, 2008, 11:41:11 AM2/12/08
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Dirk <news...@cubeworld.net> writes:
>I know several warlocks who farm Strat, so it's not impossible. My level
>70 warlock does ok there, but I don't have that place on farm. The rats
>at the gates kill me almost every time (hellfire and rain of fire won't
>work, they attack too fast). The big groups are actually not that bad

They're really wimpy - a seed or two will kill them.

One thing to try if you really can't get a spell off - sacrifice a
voidwalker right before you go under the gate. I doubt the rats do enough
damage to exhaust it. It's the interrupt that's driving you nuts. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

Alphawolf

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Feb 13, 2008, 9:48:11 AM2/13/08
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On Mon, 11 Feb 2008 09:28:57 -0800 (PST), cryptoguy
<treif...@gmail.com> wrote:

>My pally is approaching lvl 50, and I'm starting to look forward
>to what's to come. At 60, the Paladin epic ground mount quest
>chain becomes available.

The Horde version is incredibly easy and a great way to save money on
your riding training. I had all the gathered mats sitting in my bank
from eons ago. All in all about 30-45 minutes of running around with
a friend's help. Cheap and quick? I can't see the downside. Now, if
you're Alliance I guess it's a bit more involved instance-wise, but
even then I'd say do it. It can't be any worse than the warlock
dreadsteed questline and I always recommend people do that one too.

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US

lcpltom

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Feb 13, 2008, 12:16:48 PM2/13/08
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On Feb 13, 9:48 am, Alphawolf <gnuthu...@gmail.com> wrote:
> On Mon, 11 Feb 2008 09:28:57 -0800 (PST), cryptoguy
>

Alliance paladin quest line involves 3 instance runs, but doesn't
require the group to go very far into the instance. Strat for holy
water, which you don't have to go too far into it to find what you
need. DM west to kill the first boss. And Scholo to get to the room
with Rattlegore.

The dreadsteed involves 2 instances, but requires more involvement in
the instances. Scholo to get to frostwhispers room for the alchemy
lab (they should let you use the lab in Shattrath now, so much more
convenient, but the quest requires the one in Scholo), and DM west to
kill Immolthar, which means not only killing the 1st boss, but also
traveling around the instance to deactivate the pylons powering
Immolthar's prison.

ScratchMonkey

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Feb 14, 2008, 12:22:13 AM2/14/08
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lcpltom <lcp...@yahoo.com> wrote in news:34821e98-32df-435b-ae7f-
07841a...@s37g2000prg.googlegroups.com:

> Alliance paladin quest line involves 3 instance runs, but doesn't
> require the group to go very far into the instance. Strat for holy
> water, which you don't have to go too far into it to find what you
> need.

I went into Strat with several mid-50's and a 70 warrior. Some needed holy
water for the Lights Hope Chapel quest, so I just barely got all of mine.
And we wiped several times with the one boss that MC's a group member, as
she'd MC the warrior who would then kill all of us. I think we finally
managed that one by having the warrior fight her naked.

ScratchMonkey

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Feb 14, 2008, 12:38:22 AM2/14/08
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cryptoguy <treif...@gmail.com> wrote in news:2a2ed560-ea35-4d83-b1e7-
10d3f3...@s8g2000prg.googlegroups.com:

> Is it worth it? The epic has 200% of normal speed, but my
> regular mount has 160% to start with, and my ret specced
> pally has 'Pursuit of Justice', which raises his speed to
> 175%, which is nearly as good. (He may respec to Prot
> at some point).

I love my epic. Really comes in handy getting from quest to quest, as well
as doing the tedious stuff in old world like collecting festival coins for
the holiday.

At 62 you get Crusader Aura, which gives the whole party a 20% speed boost.
I love firing up the afterburners. It's a speed boost I can actually feel.

Alphawolf

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Feb 15, 2008, 6:55:34 AM2/15/08
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On Wed, 13 Feb 2008 23:38:22 -0600, ScratchMonkey
<ScratchMonk...@sewingwitch.com> wrote:

>
>At 62 you get Crusader Aura, which gives the whole party a 20% speed boost.
>I love firing up the afterburners. It's a speed boost I can actually feel.

My other chars feel like they're moving like slugs compared to my
paladin. Crusader Aura - a tiger in your tank(tm)!

PV

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Feb 15, 2008, 12:26:49 PM2/15/08
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Alphawolf <gnut...@gmail.com> writes:
>My other chars feel like they're moving like slugs compared to my
>paladin. Crusader Aura - a tiger in your tank(tm)!

Yep - I've been known to yell RAMMING SPEED! When turning it on. *

ScratchMonkey

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Feb 22, 2008, 10:11:06 PM2/22/08
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pv+u...@pobox.com (PV) wrote in news:13rbiqp...@news.supernews.com:

> Alphawolf <gnut...@gmail.com> writes:
>>My other chars feel like they're moving like slugs compared to my
>>paladin. Crusader Aura - a tiger in your tank(tm)!
>
> Yep - I've been known to yell RAMMING SPEED! When turning it on.

For me, it's "I'm hitting the afterburners!" (I imagine the oat meter
showing massive consumption at this point.)

It's particularly amusing how the tail starts flipping up and down wildly
at this point.

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