On Jul 6, 9:02 am, Xocyll <
Xoc...@kingston.net> wrote:
> Doesn't change the FACT that you are going to miss more if they come
> vertically because you can't narrow the arc as much.
This would matter if enemies come at you single file. They do not. If
you're not hitting with most of your arrows, you're either bad, or
there's few enemies. Period.
> Really? 25% isn't enough to make a difference? Bullshit!
It isn't enough to make a difference if you're not bad at using Multi.
> Once again you speak in generalities and ignore the point - yes you can
> hit the targets, but that isn't ever going to change the FACT that
> you're going to be wasting MORE ARROWS firing up or down the screen
> because the firing arc is wider and all the skill in the world CAN'T
> make it any tighter.
And if you aim with any skill you won't NEED to make it any tighter.
> No one ever said you're going to miss everything or even any of the
> targets,l I said then and I say now, a whole bunch of those arrows are
> going to fly right past the critters coming at you because you can't aim
> them at the critter, only in it's general direction in an arc.
And the exact same applies to Multi from any direction, arrows are
going to miss no matter where they're coming from(unless in a really
densely packed zone), as Multi isn't MEANT to hit with all the arrows.
If you are using the skill properly(using multi against 1 or 2 mobs is
not using it properly), most arrows will hit something.
> Strafe on the other hand fires DIRECTLY at each enemy, so that same
> group charging down the screen directly at you, get hit with EVERY arrow
> fired.
And you stand there immobile while it does it...then of course there's
the risk of your strafe deciding to shoot at the enemies to the far
left of you or behind you, rather than the one directly coming at you.
> Nonsense, unless you're going to say that your "build" has 20 points
> into a level 30 skill.
Most builds do...
> In D2 you get all the skills by level 30, and you incrementally improve
> them as the levels increase and as the difficulty increases.
And many of the skills are crap until you have them and at least one
synergy maxed it.
> That's a pretty drastic change, especially considering that level 60 is
> also the level cap.
Yeah having some of them unlocked at max level only is stupid. No D2
skills required level 99 to get.
> And a Hammerdin isn't a melee warrior despite the fact they are wielding
> a melee weapon, because they aren't using it as a weapon, they're using
> a spell.
Not to mention a hammerdin isn't a melee fighter because HE DOESN"T
HAVE TO BE IN MELEE RANGE TO KILL. Compared to Guided Arrow or
Fireball for example, hammers are short range, but they can still
easily kill things from outside melee range. Don't believe me? Duel my
hammerdin with a build that has to be in melee range to do damage.
Frenzy barb, shifter druid, smiter, take your pick...but it won't
matter, cause even if you use a spear or polearm, you'll still be dead
before you get in range to even touch me.
> Why would I, since among other things I have no interest in playing a
> melee sorc post 1.09.
...because they're not viable post 1.09, I assume? Unless you're well
geared of course(and even then, you'll be using spells to do it).
> Offensive spells DIRECTLY cause damage to the enemy.
Uhh no, they don't. Offensive spells are ANY spells that are used to
increase your damage dealt, rather it's by casting it at an enemy, or
enhancing the damage you do via other means. This has been the
definition in pretty much everything I've ever played, be it video
games or tabletop rpgs.
> It doesn't matter what Blizzard happened to name the skill panes on one
> or more characters, since they didn't invent any of this.
No, but since pretty much every RPG and game company I'm familiar with
uses the same definition, I think I'm gonna go with it.
> I can cast Enchant all day long, and If I don't hit anything with my
> weapon, it never does any damage to anything.
> That's not an offensive spell.
Yes, that IS an offensive spell. I can cast Icebolt all day long too,
and if I don't hit anything with it, it never does damage to anything.
So I guess Icebolt, or Lightning, or Fireball aren't offensive spells
either? Both them and Enchant require me hitting something to do
damage, imagine that. One requires hitting with my spell-enhanced
weapon, one requires me hitting with a spell, neither is useful if
nothing is hit.
> The Paladin aura (Holy Fire/freeze/shock)that causes damage to
> everything in range IS an offensive spell, even if it's technically cast
> on the Paladin himself.
> Might on the other hand is not, it enhances your weapon damage, but if
> you don't hit anything, it does NOTHING.
If Fireball doesn't hit anything, it does nothing either.
> Thorns, again it does nothing unless you're attacked - kinda like how
> the wall socket doesn't attack you, but you get shocked when you stick a
> fork in it.
Glacial Spike does nothing if you're not hitting anything, either.
> And then there's Blessed Aim, an aura that does no damage whatsoever, it
> just boosts your accuracy with your weapon, yet Blizzard also has that
> under Offensive Auras.
Umm, yes, it IS an Offensive Aura, because it's SOLE PURPOSE is to
increase your damage(by increasing your chance to hit an enemy)
> See the problem?
Yes, it's you being unaware of the difference between "offensive" and
"defensive".
> Blizzard doesn't get to redefine words just because they crammed skills
> into categories they don't fit in.
Blizzard aren't redefining words, they're using the standard
defintion. Only you are trying to redefine anything here.
> If they want to they can add a spell to the offensive pane of the
> paladin skills that turns your sword into a Tuna Fish and nothing else,
> but that won't make it actually BE offensive.
That wouldn't make it be offensive(or defensive) because if the spell
does nothing else, it is not a spell meant to enhance your damage.
Offensive Spells are spells meant to INCREASE YOUR DAMAGE, be it
directly or indirectly. That IS the accepted definition, and it is the
one Blizzard follows. You can argue otherwise, and you can also argue
that the Earth is flat, and you will be equally wrong on both counts.
> But if you throw it, it becomes a ranged weapon.
> You can after all hold and stab someone with a throwing knife, but
> that's not what it's designed for.
Yes, as I said, they're considered melee weapons because their primary
function, their designed usage, is fighting in melee range with them.
Javelins and throwing knives are the opposite side of the coin. You
CAN melee with them, but their primary purpose is as ranged weapons,
so that's what they are usually considered.
> Hell for that matter you can hit someone with a bow/crossbow, but that
> doesn't magically make it a melee weapon.
Because that is not it's primary purpose.