Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

(SPAM) It's Alive on DriveThruRPG

10 views
Skip to first unread message

Will in New Haven

unread,
Aug 4, 2017, 11:23:08 AM8/4/17
to
No Kickstarter; It's already written and available.
Forward by C.J. Carella to the Core Rules

Foreword
*A long time ago, in a little burg by the name of New Haven, Connecticut, I joined a gaming group led by one William Reich, who ran a game using a system of his own creation – Glory Road. At that point, I'd been playing tabletop RPGs for some time, and had published a few supplements for Steve Jackson Games. Even though I was a GURPS addict, I found myself enjoying Bill's Glory Road weekly sessions a great deal. The combat system was deadly and exciting, the magic had a unique flavor that made it stand out, and some of the rules were a refreshing change from the usual fare of the time. I even shamelessly stole the exploding-dice mechanism from Glory Road and adapted it to the home rules that eventually became the Unisystem.
Glory Road is concise but complex, and as such may not be to the taste of those who prefer minimalist rule systems. Contrary to what many designers seem to think nowadays, I think there are a lot of gamers who enjoy complexity for the sake of realism (or at least a realistic/coherent tone) in their rules set, and GR should satisfy the needs of people who want their katana to work differently than their pickaxe or spear, who want to figure out the tradeoffs between chain mail and boiled leather armor, and who want their sorcerers to have access to a wide variety of specializations. If that is your cup of tea, you are in for a treat.
So arm yourself with dice of many values, paper and pencil and the power of your imagination, and embark on a heroic quest. You will enjoy the trip.
*
- C.J. Carella

https://www.drivethrurpg.com/product/218159/Glory-Road-Roleplay-Core-Rules

From the acknowledgements: The name "Glory Road Role-playing" was suggested by the novel _Glory Road_ by the late Robert Heinlein. However, the game is not based on the novel. It shares the concept of the road of adventure common to action and picaresque fiction and now to games like this one. The game does not at all address the central question of the novel which is what does the hero do when that dragon is slain and the struggle is over, or how does one live as an adult.
0 new messages