That would mean that developing such an application could be quite different from developing a local application,
where state is spread over many objects. (Or rather, the only way to change state in another object would be that
the other object is an Actor as well and it receives an event that is raised. But what if it does not receive the event
during replay? Wouldn't that corrupt the overall state of the application?)
That would mean that developing such an application could be quite different from developing a local application,
where state is spread over many objects. (Or rather, the only way to change state in another object would be that
the other object is an Actor as well and it receives an event that is raised. But what if it does not receive the event
during replay? Wouldn't that corrupt the overall state of the application?)
I see. That makes sense. Would that mean that actors whose state depends on each other need to be children of the same parent, in order to resurrect all of them when one of them goes down? Or how is this potential inconsistency problem solved? Should their state be independent?
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