CoCos,
We've been quiet quite a while. What are folks up to? I have added a
handful of new names to the list today, and hope they will each
introduce themselves to the group. Likewise, it would be great to hear
from each and everyone one of you. Does CoCo still represent a resource
to you? How best can we reactivate you? You, personally, as an
individual?
As for me, I've taken the California Bar a 3rd time since my last post,
and am currently working on setting up a drupal site for a local
volunteer board. This put me on the #drupal-support channel in freenode,
where I spotted one of our own.
Peace,
rl
Howard Rheingold how...@rheingold.com http://twitter.com/hrheingold
http://www.rheingold.com http://www.smartmobs.com
http://vlog.rheingold.com
what it is ---> is --->up to us
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I'm back in Asia after a long hiatus, and as some would know I've
recently taken up a new position in School of Communication and
Information in Nanyang Technological University (Singapore). I'm
interested in, and working on projects relating to the knowledge
commons (especially regional studies of it), participatory media,
collective action, and digital ruins. Like Howard, I constantly refer
to the summaries in my work.
Speaking of the summaries, a rudimentary question: are summaries still
being developed? I participated in this work some time ago, but had to
take a long break due to my thesis and fieldwork. Just wondering if
this was still going on and whether we can contribute in any way.
Hi to everyone and new members of the group, welcome! :)
regards,
natalie
Glad to find this group!
I'm finishing up a paper for the Audio Engineering Society that
analyzes the "loudness war" in terms of game theory and cooperation
theory. Basically, the loudness war involves the fact that record
companies are applying more and more dynamic range compression to CDs
to try to make each one louder than all the others. As a result, CDs
now have less dynamic range than a 1909 Edison cylinder (!), and
people end up tuning out because of listening fatigue and lack of
dynamics and excitement. (This has nothing to do with the final
playback volume - listeners have their own volume controls and can
turn it up as loud as they want - it just relates to producers
squashing the dynamics.)
So the idea is that each company tries to make their CDs the loudest,
but since everyone is doing that, they end up with no real advantage,
and it may be adversely affecting the overall industry - a typical
social dilemma. Among other things, I'm presenting some studies
showing that we may have gone to loudness war based on a lie: while
listeners do prefer the louder of two otherwise identical recordings,
loudness appears to have an insignificant effect when choosing
between two different songs. Also, there appears to be no significant
correlation between loudness and sales rankings. It looks like people
may buy music primarily because they like it, not because it's louder
than other music.
I'm looking for a real-world example of people playing the wrong game
based on false assumptions - for example, playing a
non-(prisoner's)-dilemma as if it were a dilemma, or playing a
non-zero-sum game as if it were zero-sum. Any ideas?
I'm one of the newbies to the Cooperation Commons group. I run a small
nonprofit that bundles microscholarships and other digital goods for
grassroots initiatives in poor areas.
I've become increasingly intrigued by deep patterns in co-creation projects
and by a new type of user profile trustnets.
Here are a few links that may relate:
- Digital "gifts on a beach" - catalyzing free institutions in places where
states are collapsing: http://slidesha.re/95PNyq
- Narrative fractals for cooperative ventures in trust networks:
http://www.quora.com/What-are-narrative-fractals
- "Social tetrahedrons" as a basis for user profiles: http://j.mp/bQn4jt
- A future game idea for virtual->actual change: http://j.mp/edbSf
I'll welcome comments and ideas for improvements. Look forward to upcoming
conversations!
Best,
Mark Frazier
Openworld
http://www.openworld.com
@openworld (twitter)
Congratulations on your new position! Someday, I hope to return to Singapore.
We could use more summary development. So, YES, you and others definitely can contribute.
Howard Rheingold how...@rheingold.com http://twitter.com/hrheingold
http://www.rheingold.com http://www.smartmobs.com
http://vlog.rheingold.com
what it is ---> is --->up to us
I'd certainly like to participate in the summaries, and perhaps guide some of my graduate students in this work too.
Cheers,
Natalie
Sent from my iPhone.
You have fascinating questions. Perhaps I may offer an example from the tiny red dot of Singapore, although this may not be purely a case of a wrong game.
Singapore is an island limited by a lack of natural resources (including land area) and challenges of a growing population. So in order to control the number of cars and traffic the government established a system known as the car ownership scheme, where one would have to purchase a certificate of entitlement - COE (like a license) to drive a car for 10 years.
These licenses are given out every month of course, and people can also renew their licenses if they wish to. However to get a license one will have to bid for them, and it can be any amount.
The interesting bit lies in the bidding wars that people engage in, thereby driving the prices of COEs much higher than they should be. People are playing the prisoner's dilemma - they have no idea what others are bidding so they put in bids as high as they could afford in the attempt to secure them. As I write, the latest price of a COE to own a car in the large-car category is now more than S$45k, whereas in the past it had costed as low as S$2. Although the objective of controlling the number of cars seems to be addressed, no one really benefit from this, because everyone is doing the same thing and it affects the motor industry as a whole. At the same time, there have been reports of car owners wanting to drive their cars as much as possible, since they paid so much for them.
While this may not be purely a case of a wrong game (since the perception of COEs is that they're scarce, and in reality it is based on how many the government wishes to release into the market), I wonder if there is a certain critical threshold by which it becomes a wrong game.
My two cents.
Regards,
Natalie
Sent from my iPhone.
That's an interesting example, thanks.
I don't have a clear understanding of what happens mathematically in
game theory when a social dilemma has a very large number of players.
It seems that any one player's impact on the overall payoffs becomes
very close to zero. If it reached zero the situation might no longer
be a dilemma, or maybe not even a "game" - you would just bid the
amount that seems best. But since each person's bids have a slight
impact on the COE prices (just as each CD's loudness slightly
escalates or de-escalates the loudness war, in my example), this
becomes a social dilemma. (Not for the Singapore government, maybe -
it seems like a very clever way of raising revenue by getting people
to pay the maximum they're willing to pay for a car.)
Unlike a 2-player prisoner's dilemma, there's no way to identify
other players and how much they've bid, and even if there were, there
are so many players that it's hard to have any leverage over any of
them.
I don't know if it's a wrong game situation. In the loudness war,
record companies may be playing the wrong game if louder doesn't
really sell better. With the car ownership scheme, it's clear that
bidding more makes it more likely that you'll get to use a car; it's
just that people are in the dark about the exact threshold. Anyway,
good food for thought.
Regards,
Earl
What you said below reminds me of the roles that institutions play in gaming (be it communication, thereby changing the game, or allocating resources etc). I don't know as much in this area but would there be anything in the literature that addresses this in a grid?
Recently I came across a project attempting to 'model' an industry with very strong institutional participation with game theory, and wonder if that was even possible at all with existing theories.
Cheers,
Natalie
On another note, if folks haven't seen this already, the following book
may interest you:
http://www.processedworld.com/carlsson/nowtopia_web/index.shtml
I am still reading my copy but I particularly liked the discourse about
working classes and the politics of work.
cheers,
natalie
Thanks for sharing that Natalie. Looks like a great book.
--
--
Sam Rose
Future Forward Institute and Forward Foundation
Tel:+1(517) 639-1552
Cel: +1-(517)-974-6451
skype: samuelrose
email: samue...@gmail.com
http://forwardfound.org
http://futureforwardinstitute.org
http://socialsynergyweb.org/culturing
http://flowsbook.panarchy.com/
http://socialmediaclassroom.com
http://localfoodsystems.org
http://notanemployee.net
http://communitywiki.org
http://p2pfoundation.net
"The universe is not required to be in perfect harmony with human
ambition." - Carl Sagan
Mark recently presented our work at a UN summit on public service in
Barcelona, and it seems like there's an opportunity there to bring
some cooperative approaches to bear on the Millennium Development
Goals (which are in great danger of failing to be met).
I'd love to hear any brainstorms/insights folks on this list might
have on that subject.
Otherwise, I'm just glad to see this community up and running.
Best,
Matt
Just wanted to follow up on my earlier posting... I presented the
Loudness War paper at the Audio Engineering Society convention in
November. The game theory analysis is not very rigorous, but it gets
the idea across. If you're interested in the topic, I've posted a
20-minute video based on the presentation,
http://www.sfxmachine.com/docs/loudnesswar/ .
Happy & cooperative 2011,
Earl