[Houdini] Incidence equivalent

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davids...@gmail.com

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Jan 20, 2021, 3:03:04 AM1/20/21
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Hi all! Sorry for my Houdini spam!

I’d like to know what’s the equivalent to XSI’s “incidence” render tree node in Houdini? Something that would make the object more transparent on its edges when viewed by the camera…

Thanks!

 

 

David Saber

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Werner Ziemerink

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Jan 20, 2021, 3:12:27 AM1/20/21
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David, You can use a EdgeFalloff node or raycast node. Falloff is easier.

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Werner Ziemerink

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Jan 20, 2021, 3:16:45 AM1/20/21
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Virus-free. www.avg.com

On Wed, 20 Jan 2021 at 10:03, <davids...@gmail.com> wrote:
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edgeF.jpg

davids...@gmail.com

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Jan 21, 2021, 9:50:40 AM1/21/21
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Thanks a lot Werner!

I plugged this into Principled Shader > opacity > opac and it worked!!!

See you!

 

 

David Saber

+ 33 6 26 13 25 98

 

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