reconstruction in a 48px box at 5a/px works fine, reconstruction of the same particles in a 192px box at 1.35A crashes. I've previously extracted >200px particles for another dataset on the same system without issue.
I tried removing all particles which display large shifts and the particles nearest the edges of the reconstruction - neither solution changes the behaviour
System.ObjectDisposedException: Cannot access a closed pipe.
at System.IO.__Error.PipeNotOpen()
at System.IO.Pipes.NamedPipeServerStream.CheckConnectOperationsServer()
at System.IO.Pipes.NamedPipeServerStream.WaitForConnection()
at Warp.WorkerWrapper.SendCommand(NamedSerializableObject command)
at Warp.WorkerWrapper.Dispose()
at Warp.WorkerWrapper.Finalize()
at System.IO.__Error.PipeNotOpen()
at System.IO.Pipes.NamedPipeServerStream.CheckConnectOperationsServer()
at System.IO.Pipes.NamedPipeServerStream.WaitForConnection()
at Warp.WorkerWrapper.SendCommand(NamedSerializableObject command)
at Warp.WorkerWrapper.Dispose()
at Warp.WorkerWrapper.Finalize()
and for the worker
System.Exception: cudaErrorIllegalAddress
at Warp.GPU.CheckGPUExceptions() in D:\Dev\warp2\WarpLib\GPU.cs:line 1183
at Warp.TiltSeries.ReconstructSubtomos(ProcessingOptionsTomoSubReconstruction options, float3[] positions, float3[] angles) in D:\Dev\warp2\WarpLib\TiltSeries.cs:line 2136
at WarpWorker.Program.Main(String[] args) in D:\Dev\warp2\WarpWorker\Program.cs:line 238
Is this likely to be some problem with my inputs? (relion star file, from a refinement) or something in the software?