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Hi Kevin !
I know about rotation around a point in the plane but I know
        only about rotation around an axis in space. a,b,c are the
      vertexes of all three copies which cover each other. Any rotation
      axis is specified by a vector difference of two vertexes and as
      origin a point which is a vertex, hence on a edge. So my
      idea was to simulate some kind of unfolding the three faces,
      leaving the base on the ground. The inclinations as well as the
      dimensions of the 'walls' seem to be correct, but actually it
      seems we are turning not around the correct axis. I want to
      develop polytopes as origamis.
    
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I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.
    Don't know what to do ...
    
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Hi John !
I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.
Don't know what to do ...
I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.