If you see the VGL logo, that means that hardware acceleration is
working. The logo is drawn by VirtualGL after the OpenGL-rendered
pixels are read back from the GPU and before they are drawn into the X
window, so it is guaranteed that, if you see the logo, the underlying
pixels were rendered by the GPU.
This has been a long-standing problem, and I'm not aware that anyone has
discovered a workaround. I'll repeat what I said in the message on the
old SF Mailing list: if ANSYS is claiming that they "support" VirtualGL
as a platform, then it's their responsibility to fix this or suggest how
I can work around it in VGL. Given that other ANSYS applications work
properly, I strongly suspect that this isn't my problem. At this point,
VirtualGL is 14 years old, and I have bent over backwards to accommodate
enterprise ISVs and their wonky software, but it would be nice if they
made even one step in my direction for a change. It would be even nicer
if companies like ANSYS stepped forward to fund my labor in supporting
their applications, given that they're claiming that they "support"
VirtualGL. Otherwise, I'm flat broke from giving away too much of my
work to the open source community for free. Can't do it anymore.
DRC
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