[VGL] 55: Could not bind OpenGL context to window

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gang

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Dec 14, 2018, 7:55:14 AM12/14/18
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I using VirtualGL2.6+TurboVNC on redhat as6.Dispaly card is NVIDIA GRID K2.One of my application can not run with vglrun.This is the message report by vglrun.

[VGL] ERROR: in TempContext--
[VGL] 55: Could not bind OpenGL context to window (window may have disappeared)

Thanks.

gang

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Dec 16, 2018, 7:48:44 PM12/16/18
to VirtualGL User Discussion/Support
If i run programe with vglrun +tr this is the output.
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000d3 ctx=0x2aaaac7636b0 config=0x2b2b2a8a6be0(0x135) drawable=0x0240000d renderer=Quadro FX GRID K2/PCIe/SSE2 ) 5.012035 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000ed ctx=0x2aaaaca8f010 config=0x2b2b2a8a6be0(0x135) drawable=0x02400014 renderer=Quadro FX GRID K2/PCIe/SSE2 ) 7.333040 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000d3 ctx=0x2aaaac7636b0 config=0x2b2b2a8a6be0(0x135) drawable=0x0240000d renderer=Quadro FX GRID K2/PCIe/SSE2 ) 0.167131 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000ed ctx=0x2aaaaca8f010 config=0x2b2b2a8a6be0(0x135) drawable=0x02400014 renderer=Quadro FX GRID K2/PCIe/SSE2 ) 0.221014 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000d3 ctx=0x2aaaac7636b0 config=0x2b2b2a8a6be0(0x135) drawable=0x0240000d renderer=Quadro FX GRID K2/PCIe/SSE2 ) 7.917881 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000ed ctx=0x2aaaaca8f010 config=0x2b2b2a8a6be0(0x135) drawable=0x02400014 renderer=Quadro FX GRID K2/PCIe/SSE2 ) 0.199080 ms
[VGL 0x32b54220] glDrawBuffer (mode=0x00000404 vw->dirty=0 vw->rdirty=0 vw->getGLXDrawable()=0x02400014 ) 0.155926 ms
[VGL 0x32b54220] glXMakeCurrent (dpy=0x2b2b2a7f34c0(:8.0) drawable=0x030000d3 ctx=0x2aaaac7636b0 [VGL] ERROR: in TempContext--

DRC

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Dec 16, 2018, 11:41:24 PM12/16/18
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Have you tried the 2.6 release? This should have been fixed long ago.
If 2.6 doesn't work, then try the pre-release, which will very soon
become 2.6.1:

https://virtualgl.org/DeveloperInfo/PreReleases

If none of that works, then please provide information about what
application you are running.

gang

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Dec 17, 2018, 3:15:52 AM12/17/18
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I tried version 2.6.1 and found it still didn't work properly,The application was developed by my colleague with Open Inventor 9.6.My colleagues have developed three applications, two of which can run correctly and the other can't.

DRC

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Dec 23, 2018, 7:20:53 PM12/23/18
to VirtualGL User Discussion/Support
Please post the entire trace log, not just the tail.  I need to see where those drawable and context IDs originated.
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