Unity game engine, issues with users committing and pulling?!

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Josh Baker

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Nov 3, 2020, 12:39:24 PM11/3/20
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Hi,
We're using the Unity engine for our project, I have a consistant problem that I haven't been able to solve for a long time. Essentially, when members of the team clone the project, before even opening the project, Tortoise svn recognises that files have been changed or are missing.

The team member in question hasn't touched these files at all. We've tried reverting, cleaning and everything inbetween.
We're just trying to the same project on both our systems have it recognize it correctly.

Any ideas what could cause this?


Thorsten Schöning

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Nov 9, 2020, 8:36:51 AM11/9/20
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Guten Tag Josh Baker via TortoiseSVN,
am Dienstag, 3. November 2020 um 18:16 schrieben Sie:

> Any ideas what could cause this?

Are you sure to talk about TortoiseSVN and Subversion corking copies
instead of e.g. TortoiseGIT? Cloning, pulling etc. are more likelier
GIT-terms.

Besides that, modified files after checkout often are an indication of
problems with newlines:

https://stackoverflow.com/questions/11587806/is-there-anyway-to-get-tortoisesvn-to-leave-eol-line-endings-as-is

For missing files OTOH have a look at their spelling, lower vs. camel
case etc., their type, if e.g. the missing ones are symlinks not
supported on the current OS etc.

Mit freundlichen Grüßen,

Thorsten Schöning

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AI CHEN

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May 15, 2023, 10:56:14 AM5/15/23
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Hi,I also met this problem, may I ask how you solve it
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