We have a desktop application that uses Skia to render textures to be consumed by a popular 3D game engine in real time. We use multiple backends, but on Windows, generally, D3D receives more attention in terms of features and stability in this engine (would say that's probably the case with most of the mainstream ones but might be wrong). However, stability hasn't been reigning over us after switching to DX12. We have been considering offering the user the choice to switch to Vk but didn't invest too much in it due to some tradeoffs.
Losing the D3D backend definitely isn't ideal for our use case, but eventually just means that we will be forced to switch to Vulkan sooner rather than later or, otherwise maintain the D3D backend ourselves.