Hi, recently I notice that for path rendering in Skia, when hardware capability supports DMSAA, it would use those low level apis from DrawAtlasPathOp or PathTesselateOp instead of TriangulaingPathRender.
Here DMSAA just means dynamic msaa? Like, in the past it only draws with a fixed sample count value for a color format when it supports MSAA. Now, a color format may have a table of all supported sample counts, like rgba8 format may support {1,2,4,8,16} sample counts. It would choose a proper sample count from the above table when drawing with different gpus. Is that right?
Thanks