On Jul 8, 2021, at 10:51 PM, lefa...@gmail.com <lefa...@gmail.com> wrote:
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I don’t know of any free terminal software for Windows that does Sixel or ReGIS but xterm supports both, I believe. If you’re lucky enough to have a VMS system, DECterm supports them as well.
I don’t know of any free terminal software for Windows that does Sixel or ReGIS but xterm supports both, I believe. If you’re lucky enough to have a VMS system, DECterm supports them as well.
Do you have a terminal emulator recommendation which support ReGIS on Windows ?
From what I've seen on your link, ReGIS seems to allow the same kind of features and I'd like to give it a try.
On Jul 12, 2021, at 9:14 AM, Phillip Stevens <phillip...@gmail.com> wrote:
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I wasn't having much luck getting the circle demo from the ReGIS Wikipedia page to work.
This I ran across a hint that suggests that Linux distros may not compile xterm with ReGIS graphics enabled.
% apt install -y libxaw7-dev libncurses-dev
% wget https://invisible-island.net/datafiles/release/xterm.tar.gz
% tar xf xterm.tar.gz
% cd xterm-368
% ./configure --enable-regis-graphics
% make -j 4
% ./xterm +u8 -geometry 132x50 -ti vt340 -tn vt340 /bin/bash
To create the circle.regis file for the Wikipedia example, you can run this little script. Google won't let me attach the circle.regis file directly. I assume that's because it has escape characters in it.
Then from within the running xterm from above, do "cat circle.regis". Then you should see the circle as shown on the Wikipedia page.
Finally, you can combine running an xterm and picocom into one step:
% ./xterm +u8 -geometry 132x50 -ti vt340 -tn vt340 -e picocom -b 19200 -f n /dev/ttyUSB0
Hope that helps,
-- Rob
I've finished an initial draft of a ReGIS library for RC2014 and have published it here.Still lots of gaps. It is difficult to know when to stop adding functions, as ReGIS has a very powerful command set.At the moment it is just pixels, lines, and boxes. Arcs and circles are on the to do list shortly.
I've finished an initial draft of a ReGIS library for RC2014 and have published it here.Still lots of gaps. It is difficult to know when to stop adding functions, as ReGIS has a very powerful command set.
I've finished an initial draft of a ReGIS library for RC2014 and have published it here.Still lots of gaps. It is difficult to know when to stop adding functions, as ReGIS has a very powerful command set.
To circle back to the original purpose, building a planetary motion machine, and joining up with the multi-APU floating point calculation work, I've now built a simple planetary motion visualisation.
The planet-motion repository is here.
RobYes, picocom is an excellent idea! Minicom wll not work... but picocom does pass regis and sixel nicely.
I've finished an initial draft of a ReGIS library for RC2014 and have published it here.Still lots of gaps. It is difficult to know when to stop adding functions, as ReGIS has a very powerful command set.To circle back to the original purpose, building a planetary motion machine, and joining up with the multi-APU floating point calculation work, I've now built a simple planetary motion visualisation. The planet-motion repository is here.
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I've finished an initial draft of a ReGIS library for RC2014 and have published it here.Still lots of gaps. It is difficult to know when to stop adding functions, as ReGIS has a very powerful command set.To circle back to the original purpose, building a planetary motion machine, and joining up with the multi-APU floating point calculation work, I've now built a simple planetary motion visualisation. The planet-motion repository is here.
I've been having some further fun with 3D graphics and the RC2014. Following the discussion on getting ReGIS working on Windows, I thought it was worth porting my z88dk ReGIS library to the Arduino platform. During that process, I found that someone had written GLX-GEARS for Arduino so I adapted their C++ Arduino program to use my Arduino ReGIS Library for demonstration.And then I thought it would be fun to move GLX-GEARS back to CP/M and z88dk in C and getting it running on RC2014 CP/M.In the process I separated the 3D graphics matrix and vector functions out into a z88dk 3D library, and used the GLXGEARS program as the demonstration.
The program can display and rotate a CUBE, an ISOSCELES, one GEAR, or 3 GLXGEARS.
But the frame rate is pretty low, for GLXGEARS at least. I've been experimenting with using math32, the Am9511 APU, or with 16-bit math.