What’s everyone working on this week (46/2019)?

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Stephen De Gabrielle

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Nov 11, 2019, 8:09:47 AM11/11/19
to Racket Users
New week, new Racket! What are you folks up to? Answer here or over at /r/racket !

Hendrik Boom

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Nov 11, 2019, 9:18:38 AM11/11/19
to Stephen De Gabrielle, Racket Users
On Mon, Nov 11, 2019 at 05:09:47AM -0800, Stephen De Gabrielle wrote:
> New week, new Racket! What are you folks up to? Answer here or over at
> /r/racket <https://www.reddit.com/r/Racket> !

Trying to figure out pict3d's use of opengl.
There seems to be a lot of useful code there for openGL buffer
management, which I'm still finding incomprehensible.

I want texture mapping. At least texture mapping onto a flat
2D rectangle in 3D space..

Maybe all I'll accomplish this month is a bit of Pict3D internal
documentation. Maybe that'll count as a game writing tool for the
contest, maybe not. But I need it for the world-generation I want.

Maybe I'll not even accomplish that.

-- hendrik
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Stephen De Gabrielle

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Nov 11, 2019, 1:09:42 PM11/11/19
to Stephen De Gabrielle, Racket Users
Nice! Documentation improvements ALWAYS count. I can't tell you how much I appreciate documentation. Every single line you add is one I don have to work out or sift through rubbish on SO.

Stephen

Christopher Lemmer Webber

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Nov 11, 2019, 1:34:53 PM11/11/19
to Hendrik Boom, Stephen De Gabrielle, Racket Users
Hendrik Boom writes:

> On Mon, Nov 11, 2019 at 05:09:47AM -0800, Stephen De Gabrielle wrote:
>> New week, new Racket! What are you folks up to? Answer here or over at
>> /r/racket <https://www.reddit.com/r/Racket> !
>
> Trying to figure out pict3d's use of opengl.
> There seems to be a lot of useful code there for openGL buffer
> management, which I'm still finding incomprehensible.
>
> I want texture mapping. At least texture mapping onto a flat
> 2D rectangle in 3D space..
>
> Maybe all I'll accomplish this month is a bit of Pict3D internal
> documentation. Maybe that'll count as a game writing tool for the
> contest, maybe not. But I need it for the world-generation I want.
>
> Maybe I'll not even accomplish that.
>
> -- hendrik

Really happy to hear about more eyes on Pict3d. Really interesting
project that I'd like to see succeed.
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