On Tue, Dec 10, 2019 at 08:13:32AM +0000, Stephen De Gabrielle wrote:
> New week, new Racket! What are you folks up to? Answer here or
Still tinkering with Rackettown. I'd love to convert it to typed
Racket, but the association list mechanism is inherently typeless.
(Or, I suspect, only typable in some not-easily-decidable
type-theoretical logic).
Still looking at 3D graphics (you can find some of this in the
Rackettown file 3d-notes). There are a fair number of 3D-related
packages in the Racket package library, but far too many of them
currently don't compile or fail their test sets.
And there seems to be an opengl binding on its own, separate from the
one hidden away in pict3d. I'm no sure how the two are related.
I may find the best alternative for a 3D rackettown is to use openGL
directly. The buffer handling in pict3D and the triangle meshes in
3d-model may be useful. But it's not clear how to relate these meshes
to opengl.
-- hendrik
kk