racket-2019-gamejam

49 views
Skip to first unread message

Stephen De Gabrielle

unread,
Nov 22, 2019, 5:57:46 PM11/22/19
to Racket Users
**racket-2019-gamejam**
Submissions due in 7 days 2 hours 9 minutes 57 seconds Join jam https://itch.io/jam/racket-2019-gamejam
--
----

Hendrik Boom

unread,
Nov 30, 2019, 9:22:35 PM11/30/19
to Stephen De Gabrielle, Hendrik Boom
Possibly even on time; I'm not sure.

https://github.com/hendrikboom3/rackettown

Very much a work in progress, and not yet a game. I'm making it availabe
in case anyone else is interested in what I'm doing. Definitely not very
useful as is. But there are a lot of TODO comments.

I may still make a few cosmetic changes this evening.

I have a program that draws the facade of a bungalow, with some random shrubs.

A program (matcher) that's intended to produce plots, but doesn't have enough
scripts yet to be useful. And as I try writing them I'm finding what's missing
from the underlying code.

A program (gen) that just produces random quests. But there's no substance to them, just words.

I had hoped to do door in 3D, but pict3d didn't have the texture mapping I needed.
But there's promise in its infrastructure, which I'm trying to figure out.
I've written some notes on what I've found out about pict3d so far. Much more is needed.
Every time I go after it I get firther into understanding.

-- hendrik
Reply all
Reply to author
Forward
0 new messages