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to Racket Users
Where is the current source code for pict3d code and documentation?
I have found https://github.com/ntoronto/pict3d but that hasn't been
maintained in years, and there are a 7 outstanding pull requests, some
of which appear to fix problems and date bace to 2017.
Presumably there's a pict3d repository somewhere in Racket's codebase
that corresponds to what's being distributed now.
-- hendrik
Jay McCarthy
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Nov 13, 2019, 1:51:08 PM11/13/19
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Thank you. If I'm going to read this code, I might as well read
the current version.
What I want to try is to take some 2D pict's from pict and use them
as textures in a 3D scene. Anlthough pict3d doesn't seem to have
any textures, I thought that some of its mesh and buffer management
might be very useful starting points for wrangling openGL.