(eighth RacketCon) in St. Louis on September 29th & 30th - Early registration ends next week

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Jay McCarthy

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Aug 31, 2018, 12:42:56 PM8/31/18
to Racket Users, Racket Developers
Remember that

(eighth RacketCon) in St. Louis on September 29th & 30th

http://con.racket-lang.org

The early registration will end week.

http://con.racket-lang.org

The schedule of speakers and events is up.

http://con.racket-lang.org

We hope to see you all there! Tell your friends!

http://con.racket-lang.org

Jay

--
-=[ Jay McCarthy http://jeapostrophe.github.io ]=-
-=[ Associate Professor PLT @ CS @ UMass Lowell ]=-

David Vanderson

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Sep 1, 2018, 9:00:01 AM9/1/18
to racket users, racke...@googlegroups.com
I'm excited about RacketCon! BUT WAIT, there's more! In the morning
and lunch time before talks I'll be running a demo of Warp, a team
multiplayer game written in Racket.

Everyone is invited to join in the fun! Here's a 3 minute intro video
on how to install and get started:
https://www.youtube.com/watch?v=ihv5WFULs0c

The code is here:
https://github.com/david-vanderson/warp

Hope to see you there!
Dave

Christopher Lemmer Webber

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Sep 1, 2018, 7:02:38 PM9/1/18
to David Vanderson, racket users, racke...@googlegroups.com
I checked it out. Very cool! Did you ever play Subspace / Continuum?
Reminds me a lot of it. There's more detail here than I initially
realized between the different roles of the ships and etc.

My only complaint would be that the ships I tried so far were slower
than I expected! I guess most of the fighting is about team strategy
rather than fast paced shooting/manuvering?

Looking forward to playing this at racketcon!

David Vanderson

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Sep 1, 2018, 7:58:22 PM9/1/18
to cwe...@dustycloud.org, racket users, racke...@googlegroups.com
On Sat, Sep 1, 2018 at 7:02 PM Christopher Lemmer Webber
<cwe...@dustycloud.org> wrote:
>
> I checked it out. Very cool! Did you ever play Subspace / Continuum?
> Reminds me a lot of it. There's more detail here than I initially
> realized between the different roles of the ships and etc.
>
> My only complaint would be that the ships I tried so far were slower
> than I expected! I guess most of the fighting is about team strategy
> rather than fast paced shooting/manuvering?
>
> Looking forward to playing this at racketcon!

Great! Good to hear it! I'm not sure about Subspace, but I think
I've played it or something similar. Warp is more inspired by a game
called Artemis.

You're right - it's intended to be slower-paced with an emphasis on
player coordination and planning vs. twitch action. That said, I'm
sure I have a long way to go regarding game feel and balancing, and
I'm hoping to get good feedback like this. Thanks!

Dave

Christopher Lemmer Webber

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Sep 3, 2018, 6:27:31 AM9/3/18
to David Vanderson, racket users, racke...@googlegroups.com
Maybe it would make sense to add some "fast but fragile" type fighter
ships to the mix? There are already quite a few "heavy but powerful"
ships, so balancing it out could lead to some good choices for players
to coordinate which actions they'd like to do.

BTW, some videos of Subspace/Continuum... has a lot of good ideas you
may consider borrowing:

https://www.youtube.com/watch?v=E9W4jJGQU_E (the general "vanilla"
fighting game)
https://www.youtube.com/watch?v=CwkVrxYZvEE ("Trench Wars", by far the
most popular mod of Subspace, was a team strategy "hold the base"
type game)
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