Hi Sam, thanks for the response.
Unless I am completely misunderstanding, in your solution cue 4 is undoing cue 3, but, there isn’t an un-do as such, you have to know what the levels were before you start, so my ’save state’ step is meant to save the current state to variables, whatever that might be.
Assume I just have one single multi-function LED fixture. Cue 1 sets this to Red for example, but I want to be able to change this on-the-fly. I want cue 2, 3 and 4 to run in a timeline, cue 2 reads the fixtures current parameters and stores them in some sort of variable array. Cue 3 then changes the fixture to strobing bright white for half a second. Cue 4 restores the fixtures parameters colour stored in the variable, so the state was after cue 1 will be restored by cue 4 and I don’t need to go back and reset a load of stuff in cue 4, it’ll just automatically know where I was when I started.
Below is what I am trying to achieve slightly reworded for clarity, and these are the actual cues I am trying to create, not the process I am following to create them. In reality cue 2, 3 & 4 would be grouped:
CUE 1 - Scene lighting - sets the ambience for the whole scene
CUE 2 - Save the current lighting state to variables
CUE 3 - Lightning flash
CUE 4 - Restore to the state saved in CUE 2.
The actual problem is that I have lots of cues in a show, and I want to call a ‘flash’ from anywhere, using the same fixtures I use for the scene lighting. I definitely know how to achieve the effect manually, but i'm frustrated by my own inefficiency.
I can’t try your suggestion right now, but will do tonight step-by-step, so apologies in advance if it does actually work, but I am not holding out much hope.
Again though, many thanks for the response.
A.