Re: [Maya-Python] how to calculate Vertex World Position...

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Eduardo Grana

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Jul 3, 2015, 4:09:27 PM7/3/15
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Hello Digim,

Not sure if i get the question right, 
but you can use trigonometry, or, if you are in maya, you can use the pointPosition command
Cheers!
Eduardo

On Fri, Jul 3, 2015 at 9:02 AM, Digidim <digi...@googlemail.com> wrote:

...the one marked with a red dot. Everything is known (planes pivot position, rot angle, length, width, distance to origin (grid))
See image:

thanks in advance

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Benjam901

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Jul 5, 2015, 7:41:05 AM7/5/15
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Hello Digin,

if you are in maya and can access this vert. i.e. can you use pointPosition to get the world space coord of your vert

pm.pointPosition(myvert, w=True)

hope this helps,

cheers,

ben


On Friday, 3 July 2015 22:09:27 UTC+2, Eduardo Grana wrote:
Hello Digim,

Not sure if i get the question right, 
but you can use trigonometry, or, if you are in maya, you can use the pointPosition command
Cheers!
Eduardo
On Fri, Jul 3, 2015 at 9:02 AM, Digidim <digi...@googlemail.com> wrote:

...the one marked with a red dot. Everything is known (planes pivot position, rot angle, length, width, distance to origin (grid))
See image:

thanks in advance

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You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group.
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