Any scripts to ensure node name consistency was what I was looking for though
We made Pyblish for just such an occasion.
In practice, it could check names before being published and stop whomever tries to publish the rig with new names, until the names have been corrected.
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Again, push-buttons and pipelines are key to the smooth, non-destructive workflow, and fast iterations.
Hi Simon
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Name changes still apply the same logic. And I've generally always designed my auto updates to not be reliant on naming anyway. For example, you could add tags (string attrs) and define geo that way. You can add to selection sets and callb members. You can add a set of defined message attrs to the top of your rig or selection set snd connect geo to it or just a world catch-all. I've even used logic to guess st geo by snalysing its shape and priximity to sets of joints. Theres a lot of ways you automate geo updates in rigs, and its usually best to use multiple solutions in your auto update tools, so that if option A fails....Simon
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On 9 Dec 2016, at 05:23, river bell <river...@gmail.com> wrote:
--Again, push-buttons and pipelines are key to the smooth, non-destructive workflow, and fast iterations.
Hi Simon
Thanks for the input. My problem was basically model in rigging and texturing had name changes because of which texture files did not work with geo cache from animation department.And we had to manually correct name changes.
But I get the point now. Will look at push button style transfer of info rather than referencing.
Thanks a lot again for the valuable input.
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