connectionBroken(const MPlug& plug, const MPlug& otherPlug, bool asSrc)
::copyInternalData(MPxNode* node)
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What about a network mask detection?
Most companies have an intranet, so let's say everything in ip range 192.168.9.* is valid all other ip's are invalid. Of course this is not rocksolid, but it it easy to implement and give you good start.
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You wouldn't need that information to check a time. You would compile a specific plugin for that client with a licensed time range. That particular build of the plugin would expire and you could ship them another one if they paid you to extend it.
On Sat, Aug 4, 2018, 5:30 AM Rudi Hammad <rudih...@gmail.com> wrote:
--Cool, thanks for the advice.Sorry, but outside maya I am a bit lost .So doesn't that mean that the client should provide me his IP range. Probably a client would not be very happy having to deal with technical stuff.I guess in the end it is a balance between security & client headache or risking to "lose" your property in the benefit of the client happiness.It is good to know thought what you suggest. I'll keep digging.Cheers,R
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Hi Cedric, thanks for sharing your thoughts.Before writing a plugin, I try to produce the same result using maya's nodes. So I could distribute the rig without any plugins if I wanted, but usually a c++ node, if done right, performs faster than 20 maya nodes network.Since I want to offer the best to the client, I think rigs with plugins are not a bad idea. Also I find it more interesting from a learning point of view, and you can't do everything with maya nodes.Now let me ask you something. Imagine that you spent a year developing a muscle plugin system. So you spend a year studying math, anatomy and any other useful resources to finally write your plugin from scratch. Would you not consider that intellectual property? After all,muscles are not original, we have maya cMuscles, Ziva muscles now etc...Also math is not original. But any way, original or not, how would you approach that situation? Would you simply distribute it without any kind of protection? what if the client ask you to do one rig, and then he rips off the plugin and do 20 rigs using it. or worst, what if the client and resell it?
(Besides, I think protection methods is a very interesting subject on its own.)Cheers,REl sábado, 4 de agosto de 2018, 17:02:53 (UTC+2), Cedric Bazillou escribió:Im not even sure if its worth the effort:lets be honest, rigging tool box or plugins are for the most part extremely elementary ( im not even sure how one can talk about intellectual property on something less than original, and for the most part inspired by community effort).Personally i think the rig is the result produced from some tool, so its not that important: its the way you get to the result which is valuable.Otherwise you can convert the rig to use factory nodes from maya:( much more difficult to decipher 12000 node network)if you dont want to distribute plugins you can unpack the code logic into regular nodes ( python have some good abstract syntax tree / ast module and the same concept exists for c++).
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MSceneMessage::kAfterOpen. Maybe something like --> after the scene is opened, make the custom node delete what is selected
when it is created
?
Because when a new node is created, it is automatically selected, so why not just make it delete it self after the scene is opened?
you spent a year developing a muscle plugin system. So you spend a year studying math, anatomy and any other useful resources to finally write your plugin from scratch. Would you not consider that intellectual property?