--
Thanks,
R
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On Sun, Oct 15, 2017 at 10:23 AM Rudi Hammad <rudih...@gmail.com> wrote:Hello,
I am writing a tool in maya with pyside and I was wondering if I should do multiple classes inside a module. After reading different opinions , I didn´t get a clear answer.
To simply my question, imagine that you have a UI with 5 buttons that, when clicked, open different sub-UIs more or less complex..
For instance, one of the buttons opens a simple color picker ui, antoher one opens a dialog with a table widgets, another one opens a more complex UI with its own layout and widgets etc...etc...
Should I create 5 classes inside the same module for this secondary UIs, only 1 class doing all (which will make it less clean because it would have to many methods)
or should I create five modules. The color picker ui is very simple and can be done in less than 20 lines, but other uis could be around 200 lines.
So If I am consistent and decide to write modules, I will have one module with 20 lines, and another with 200.My opinion is that if the other widgets are anything more than trivial dumb widgets (a dialog with some initial settings), that it is beneficial to separate them into individual classes. This will help keep your separation of concerns clear and help keep the code maintainable. If your color picker is generic, then making it a discreet class would mean you can reuse it in other code.
--
Thanks,
R
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Ok. They are related only to 1main UI. So I will create 5 classes inside the same module. My doubt was if I had to do 5 modules.
So I guess that if they were usable in other different UIs it would make sinc eto do different modules, but If they are all relate only to 1 UI, multiple classes if the better choice,
El sábado, 14 de octubre de 2017, 23:48:06 (UTC+2), Justin Israel escribió:
On Sun, Oct 15, 2017 at 10:23 AM Rudi Hammad <rudih...@gmail.com> wrote:Hello,
I am writing a tool in maya with pyside and I was wondering if I should do multiple classes inside a module. After reading different opinions , I didn´t get a clear answer.
To simply my question, imagine that you have a UI with 5 buttons that, when clicked, open different sub-UIs more or less complex..
For instance, one of the buttons opens a simple color picker ui, antoher one opens a dialog with a table widgets, another one opens a more complex UI with its own layout and widgets etc...etc...
Should I create 5 classes inside the same module for this secondary UIs, only 1 class doing all (which will make it less clean because it would have to many methods)
or should I create five modules. The color picker ui is very simple and can be done in less than 20 lines, but other uis could be around 200 lines.
So If I am consistent and decide to write modules, I will have one module with 20 lines, and another with 200.My opinion is that if the other widgets are anything more than trivial dumb widgets (a dialog with some initial settings), that it is beneficial to separate them into individual classes. This will help keep your separation of concerns clear and help keep the code maintainable. If your color picker is generic, then making it a discreet class would mean you can reuse it in other code.
--
Thanks,
R
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My rule of thumb: If in doubt, use separate modules per class, it’s a much nicer place to be as your code grows, or as time goes by and you wonder “where you left that class”. If you KNOW your class is depended on exclusively by other things inside a single module, then maybe they can share the module.
My opinion is that there isn’t much reason not to do a module per class, which goes hand in hand with my opinion that “many smaller modules” > “fewer larger modules”.
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