metadata in houdini

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Juan Cristóbal Quesada

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Jan 30, 2018, 4:54:42 AM1/30/18
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Hi guys,
i know this a maya mail group but i was wondering if someone has done something similar in Houdini. 
In Maya i have embedded successfully some scene metadata in nodes and now i need to do the same in Houdini, but its the first time i deal with it. Doing a simple google search ive found how to put custom shape nodes but that doesnt look like what im looking for...

What's the best way to embed custom metadata in houdini scenes/assets?, is it possible to create some sort of "empty" custom node, turn it visible/invisible, and add any sort of attribute so i can write and read from? i have done something similar in Nuke as well.

Where can i find info on this?

Im programming in Python by the way.

Regards

Jesse Kretschmer

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Jan 30, 2018, 12:56:13 PM1/30/18
to Python Programming for Autodesk Maya
Howdy Juan,
This is not quite the right mailing list, but I've played with houdini, so maybe I can help. I think you want to use the houdini session.
import hou
hou.session.example_var = "Some Value"
The session is saved with the .hip file, so it is easy to share/track any python objects (functions, dictionaries, ...). It should be way easer than making custom parameters just for data storage. 

Also you should should checkout http://forums.odforce.net/ for houdini specific questions.

Cheers,
Jesse

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Juan Cristóbal Quesada

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Jan 31, 2018, 3:33:49 AM1/31/18
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Thanks Jesse, i ll give a try!

2018-01-30 18:55 GMT+01:00 Jesse Kretschmer <je...@krets.com>:
Howdy Juan,
This is not quite the right mailing list, but I've played with houdini, so maybe I can help. I think you want to use the houdini session.
import hou
hou.session.example_var = "Some Value"
The session is saved with the .hip file, so it is easy to share/track any python objects (functions, dictionaries, ...). It should be way easer than making custom parameters just for data storage. 

Also you should should checkout http://forums.odforce.net/ for houdini specific questions.

Cheers,
Jesse

On Tue, Jan 30, 2018 at 10:54 AM, Juan Cristóbal Quesada <juan.cri...@gmail.com> wrote:
Hi guys,
i know this a maya mail group but i was wondering if someone has done something similar in Houdini. 
In Maya i have embedded successfully some scene metadata in nodes and now i need to do the same in Houdini, but its the first time i deal with it. Doing a simple google search ive found how to put custom shape nodes but that doesnt look like what im looking for...

What's the best way to embed custom metadata in houdini scenes/assets?, is it possible to create some sort of "empty" custom node, turn it visible/invisible, and add any sort of attribute so i can write and read from? i have done something similar in Nuke as well.

Where can i find info on this?

Im programming in Python by the way.

Regards

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To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscribe@googlegroups.com.

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