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Thank Justin for easy and clear explanation. I know there was a risk using macro because of typesafe, however i like the way Maya use it with MStatus. I would love to do something like that with my code too :D
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Yup, of course.Oh btw, are there any parts of maya open-source? Or they just provide us the API library?
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On Wed, 13 May 2015 3:17 PM Tuan Nguyen <cb.il...@gmail.com> wrote:
I though so too.
Hey, Justin, since you're working on top company like Weta , how do they develop inhouse tool ( like custom Fur, Hair, deform, render system ... )? It still base on Maya's core, or it completely new ? Can you give me some experiment about it? :D
I'm not exactly sure what you are asking here, but if it is something for use inside of Maya, then it will have to use the Maya API in some capacity to integrate as a plugin. Can you be more specific about what you want to know? What would be your definition of "completely new"? We have tons of custom functionality for sure. But I don't know if that answers your question.
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I'm not exactly sure what you are asking here, but if it is something for use inside of Maya, then it will have to use the Maya API in some capacity to integrate as a plugin.
Oh btw, are there any parts of maya open-source?
It’s got plenty of open source components, but that’s probably not what you’re after.
I'm not exactly sure what you are asking here, but if it is something for use inside of Maya, then it will have to use the Maya API in some capacity to integrate as a plugin.
Nah, you already gave me the answer i ask for :) What inside of Maya should use Maya API to handle. For other in-house system (like PentaRay ) was developed separately outside of Maya, and only interact with each other later.
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I'm not exactly sure what you are asking here, but if it is something for use inside of Maya, then it will have to use the Maya API in some capacity to integrate as a plugin.
Nah, you already gave me the answer i ask for :) What inside of Maya should use Maya API to handle. For other in-house system (like PentaRay ) was developed separately outside of Maya, and only interact with each other later.
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On Wed, 13 May 2015 9:07 PM Nicolas Combecave <zezebub...@gmail.com> wrote:
About barberShop, is it a completely stand-alone tool or is it integrated in maya in any way?
I can probably only point you at this:
http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
... Which describes it being integrated via a maya plugin
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On Wed, 13 May 2015 10:06 PM Tuan Nguyen <cb.il...@gmail.com> wrote:
@Justin : For those in-house tool, you guys wrote everything from the scratch, a new system or still base on Maya's core?
Like I said, many parts of these things can be completely standalone, and then integrated into Maya and other host applications by way of plugins.
Ideally one would try to not design a huge custom solution that is completely tied to a single host app. If you can make it application independent at its core, then you can just use host specific plugins to integrate them to more than one application.
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I can probably only point you at this:
http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
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I can probably only point you at this:http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/Yeah I did read this one, but it wasn't clear to me if the interactive tools were accessible from within maya or just the core, which may be related to render the hairs...
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