[Maya-Python] Production Pipeline Fundamentals

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Marcus Ottosson

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May 22, 2014, 3:41:31 AM5/22/14
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I just finished reading this book and found it very helpful and full of interesting use-cases.

Production Pipeline Fundamentals for Film and Games

Has anyone else read it? What are your thoughts?

Best,
Marcus

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Marcus Ottosson
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Mahmoodreza Aarabi

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May 22, 2014, 3:44:32 AM5/22/14
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yes.
I am reading it.
i learn more things from it.
it is very good book


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Bests,
madoodia

David Martinez

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May 22, 2014, 3:52:58 AM5/22/14
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I've got the bug but haven't had a chance to read it yet...   :-)


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Fredrik Averpil

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May 22, 2014, 4:10:40 AM5/22/14
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I was actually going to order it. Worth purchasing and reading then?


Fredrik


Marcus Ottosson

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May 22, 2014, 6:43:30 AM5/22/14
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Yeah, it was a good read, but I've got mixed feeling about it.

Up front, I found the title misleading. It's more so a collection of interviews stitched together by the author (who incidentally isn't in VFX herself, but is a reporter or sorts) as opposed to an overview of fundamentals; a title suited better for a book written by a pipeline architect, or at least someone with a holistic understanding and experience in the field.

I also found it biased towards Shotgun; possibly due to some of the interviewees being Shotgun developers. Parts of it feeling like reading their manual, like going on about specific fields in their database schemas.

Having said that, it does contain some very good and very current info. As this is essentially the only book out there on the topic, I would consider reading it mandatory for anyone interested in pipeline dev. If we disregard that however, I would more likely consider it fair, a little bit too heavy on how things work today as opposed to touching on alternatives; in short, a great history lesson on what has already been done, with the occasional bias and lack of perspective on some of the interviewees.

Best,
Marcus



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Marcus Ottosson
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Marcus Ottosson

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May 22, 2014, 6:46:41 AM5/22/14
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And another thing, it's rather heavy on comparing film with games, which I find unnecessary. It makes about half the book interesting, but irrelevant. Few people reading this book will have their feet in both camps and I would personally much rather read one book on Film and one on Games than having them intertwined like this.
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Marcus Ottosson
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